Agantir

giant · CR 7 · from Unearthed Arcania · by Chris Knudson
Agantir
StatisticValue
Size/TypeFirbolg male 5th level mage
Armor Class0
Movement15
Hit Points78
THAC09
No. of Attacks1
Magic Resistance15%
AlignmentNeutral (chaotic good)
Size10’ 4”
AbilitiesSTR 19, DEX 15, CON 12, INT 17, WIS 9, CHA 10

Description

Spells (4/2/1): 1st--affect normal fires, alarm, charm person, comprehend languages, enlarge, friends, light, shocking grasp, sleep, wall of fog; 2nd--continual light, fog cloud, knock, ray of enfeeblement, Tasha’s uncontrollable hideous laughter, web, wizard lock; 3rd--hold person, slow, suggestion, tongues.

Weapon Proficiencies: club; two-handed sword.

Nonweapon Proficiencies: Ancient History (local), Languages (ancient), Navigation (land), Reading/Writing (common, dwarven, orcish, ancient), Spellcraft, Stonemasonry.

Equipment: ring of protection +2.

Combat/Tactics

Thom prefers to avoid fights if at all possible. If a fight is inevitable, he will first use his spells to incapacitate or restrain his opponent. If forced to fight, Thomas will choose first his giant club (1d10+7 damage), attempting to subdue, or a two-handed sword, striking to kill (used one-handed for 2d6+7 damage) if the opponent doesn’t get the hint. He fights aggressively when provoked, without fear or mercy if the first two methods fail.

Special Abilities

Thomas can cast the following innate spell abilities once per day during any non-combat round: detect magic, diminution, fool’s gold, forget, and alter self. In addition, because of Thomas’s attempts to regain the ability with magic he had in his former existence, he has gained the ability to cast up to 3rd level spells as a 5th level mage, but has yet been unable to surpass this level of ability.

Like all firbolgs, Thomas has the ability to swat away missiles fired or thrown at him. He can swat away (or catch) up to two missiles per round with a 75% chance of success (6 or better on 1d20) on each swat. See the entry for Firbolgs in one of the various AD&D Monstrous accessories for the specifics of this ability.

Special Hindrances

Thomas is unable to exceed his current ability of casting up to 3rd-level wizard spells as a 5th-level mage. The innately magical nature of Thomas’s being a firbolg severely limits his ability as a mage. Though he has read every scrap of information he can find and has been tutored by many of the mages and adventurers who frequent his compound, he has only been able to learn how to use minor magic (3rd-level and lower spells). In addition, he is only able to understand spells from schools that are directly related to his inherited abilities.

Appearance

Angry Thom stands nearly 10 feet tall. His pink face is surrounded by a mane of auburn-red hair. His beard is plaited in the dwarven fashion and is tucked into his heavily embroidered vest. He tends to wear bright colors favoring yellows, greens, and bright blue. His shirts are always full, and the sleeves are cut and puffed. For pants, he prefers tight leggings, tucked into his well-tooled, black leather boots. In the evenings, he may be seen in colorful, flowing robes as he rests and drinks in his private chair in the inn.

Personality

Thom is fair and very honest, though occasionally bellicose. He will not put up with any nonsense and will use his spells and guards to quickly stop and remove any disruptive characters. He has been known to confiscate the goods of any who fail to obey the simple rules of civility and mutual tolerance while within his outpost. Someone has to bring civilization to the frontier. He does not fear reprisals, as he has a very large supply of magic items (DMs should feel free to equip Thomas as they see fit), as well as the aid of most of his patrons.

Thomas laments the loss of his former glory and powers, for he learned one never knows what one has until it is gone. He has spent much of his new life pursuing his lost arcane arts. Thomas’s main uses for magic these days is to help him in negotiations and to keep unruly visitors in line. To this day, he is slightly jealous of any true mages and does not allow others the use of magic within his compound, except in defense of his trading post.

History

In his previous life, Thomas was a mage of great power. He was also quite small and frail. Through the course of his research and adventuring career, he was able to call upon a wish from an unknown power. Being tired of all the jokes concerning his height and health and the lack of respect he received from the many soldiers and warriors he came into contact with, Thomas decided upon his wish. He wished to become large and powerful, a giant of a man, someone who would garner instant respect and awe.

At this point, a very amused greater demon appeared. “You shall have your wish,” it grinned. It slew Thomas and took him to its home plane in the Abyss. There, it reincarnated Thomas as a firbolg and sent him back to the Prime Material Plane. Thomas was given many of the memories of his past life (a cruel joke to teach him the folly of trying to gain something for nothing) and has even been able to recover some of his magical abilities (but nowhere near his former glory). He spent several years in a bellicose rage, venting his wrath on any who may slight or insult him. Thus he earned his moniker of “Angry Thom”.

Roleplaying Notes

Thom has become somewhat restrained as the years have passed and has developed a true tolerance for people of every culture. Thomas loves a good laugh and jolly music. Mead is his favorite drink and he is quite stingy with it. He is likely to greet a stranger as he would a long gone acquaintance. While he will allow all cultures and races within his compound, he will not trust anyone easily. He makes it very apparent that he will not put up with any foolishness or fighting. He is a fast friend once his trust is gained, and an unforgiving enemy if he is betrayed. Thomas Agantir is the proprietor of Angry Thom’s Trading Post. See the Establishments section in Book I: Places of Interest for the description of this trading post.

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