Doomwolves
| Statistic | Value |
|---|---|
| Climate/Terrain | Any |
| Frequency | Very Rare |
| Organisation | Pack |
| Activity Cycle | Any |
| Diet | Carnivore |
| Intelligence | Low (5-7) |
| Treasure | I |
| Alignment | Neutral Evil |
| No. Appearing | 3-12 |
| Armour Class | 5 |
| Movement | 18 |
| Hit Dice | 6 |
| THAC0 | 15 |
| No. Of Attacks | 1 |
| Damage / Attack | 3-18 |
| Special Attacks | Maul, Howl |
| Special Defences | Immune to Disease |
| Magic Resistance | 20% |
| Size | l (7’-12’) |
| Morale | Average (10) |
| XP Value | 800 |
Description
Appearance
Doomwolves look much like Worgs to which they are rleated. They are much larger, an are very strong. Their pupiless eyes glow brightly during the night and the howl of a Doomwolf is said to be the stuff of nightmares.
Combat
These creatures, when not serving Goblyns, are often found in packs led by the strongest member. These wolves like to hunt thier prey by trapping them. In some ways, they enjoy the knowledge that thier prey is terrified as they are being chased.
Howl: When a Doomwolf howls, those hearing it must save vs spells or suffer -1 to hit due to fear. All herbivores hearing this sound are 90% likeley to bolt and flee. Soothing won’t even change this.
Maul: The wolf attacks with a savage bite doing 3d6 points of damage. If ever full damage is inflicted by the wolf, the wolf is assumed to maul it’s victim. The wolf, still with the creature in it’s mouth, shakes it’s head visciously and causes an additional 1d8 points of damage. The wolf can continue this on the next round, but the target is than entitled to an automatic hit if they choose. The wolf cannot be made to let go unless it chooses. Even after death, the jaws hold tight and must be cut off.
Habitat/Society
Doomwolves band together not out of loyalty, but out of protection. They will flee and leave thier comrades behind if the tide of battle turns against them. Only the most poweful wolf of the pack is able to keep discipline and loyalty out of the threat and use of violence. Doomwolves were bred in Katahkis to serve as mounts for the Raveir’s ‘client’ races the Goblyns. They were hardy and quick to multiply in the wolf pens of Retahlius and were soon very commonplace in every Raveiran fortress as guards. Large units of Doomwolves are employed to carry Goblyn warriors into battle, or as mounts for thier messengers.
Ecology
When a Doomwolf escapes from captivity and enters the wilderness, the are varoscious eaters. Because they are not natural creatures, they tend to strip areas of wildlife and game unless a balancing factor like bulette are present. Bulette and Doomwolves cannot stand the scent of one another and will rip each other apart at first opportunity.