Ambode Deer
| Statistic | Value |
|---|---|
| Frequency | uncommon |
| # Appearing | 1 |
| %in Lair | 10% |
| Treasure Type | incidental only |
| Alignment | Neutral (violent) |
| Climate/Terrain | mountainous deciduous forest |
| HD | 3d8 |
| Size | L (large buck) |
| AC | 6 (speed and dexterity) |
| Magic Resistance | 25% (almost all Ambode creatures have a degree of MR) |
| No. Attacks | 3 or 2 (hoof/hoof/hoof or antlers) |
| Hoof Damage | d4+4 (sharp edged, powerful kick) |
| Antler Damage | d6+4 |
| Move | 24" running |
| Special Defenses | none |
| Special Attacks | none |
Description
An Ambode deer looks much like normal American Whitetail, except that its horns are sharper edged, and its hooves are decidedly unpleasant looking. In addition, a close examination will reveal that it's eyes are set closer together, and that its teeth are carnivorous.
Ambode deer have exceptionally keen senses of smell, hearing, and sight. They are also very vicious. You don't lose the game when they smell you - you get the game in your face.
Ambode deer are highly carnivorous, unlike their Earth cousins.
Notes
Note 1: An Ambode deer can build up a charge if more than 3" distance is between its target and itself. A charge is -1 to hit, but does triple damage with the antlers, and has a chance of impaling the target on the antlers, effectively pinning the target until the target can work herself off.