Weredragons
monstrosity · CR 1/2 · from NetBook of Heretic
| Statistic | Wimpy Rules | Power Rules |
|---|---|---|
| Frequency | rare | rare |
| Intelligence | 8 (average) | 10 (average) |
| Treasure | nil | nil |
| No. Appearing | 1d4+1 | 1d3 |
| Armor Class | +3 | +3 |
| Movement | 12 | 12 |
| Hit Dice | 2 HD | 11 HD |
| THAC0 | 18 | 9 |
| No. of Attacks | 1 : 1 (melee/missile) | 1 : 1 (melee/missile) |
| Damage/Attack | 1d10 (bite); 1d12+3 (breath weapon: magma) | 3d8 (bite); 4d8 (breath weapon: magma) |
| Special Attacks | nil | nil |
| Special Defenses | nil | nil |
| Magic Resistance | nil | nil |
| Size | L (7') | L (7') |
| Morale | champion (16) | fanatic (18) |
Description
Notes
A variety of lycanthrope (almost?) unique to the Abyss, Weredragons sport a powerful breath weapon in addition to their sour demeanor and an uncanny resemblance to a Tarrasque.
There is fortunately no Ethereal version of a Weredragon, but an inventive (or cruel?) DM mightly surely think of a reason to disagree. (hint, hint)
Weredragons typically lumber slowly closer, but continue to attack from a distance. They are smart enough to know that they are sooner able to hurt you (or keep you on your toes) than you are to hurt them, from a distance. It is intelligence more than cowardice that urges them away from a quick and dirty kill.