Undead Warriors
| Statistic | Wimpy Rules | Power Rules |
|---|---|---|
| Frequency | uncommon | uncommon |
| Intelligence | non- (0) | non- (0) |
| Treasure | as former life? | as former life? |
| No. Appearing | 1d2 | 1d3 |
| Armor Class | +4 | +4 |
| Movement | 12 | 12 |
| Hit Dice | 2 HD + 4 | 10 HD |
| THAC0 | 17 | 10 |
| No. of Attacks | 2 : 3 (melee/missile) | 2 : 3 (melee/missile) |
| Damage/Attack | Melee: 1d4+2 / 1d4+2 (fist/fist); Missile: 1d6 (Green Axe) : 2d4+2 (Red Axe) (10%) | Melee: 3d8 / 3d8 (fist/fist); Missile: 4d8 (Green Axe) : 7d8 (Red Axe) (33%) |
| Special Attacks | nil | nil |
| Special Defenses | nil | nil |
| Magic Resistance | nil | nil |
| Size | L (7') | L (7') |
| Morale | mindless (N/A) | mindless (N/A) |
Description
Notes
The Undead Warriors were raised by D'Sparil, armed with throwing axes, and made to serve as a grisly standing army.
There are two types of Undead Warriors: Prime and Ethereal. Like the Golems, there is little difference between other than there is a -2 penalty for attacking them and that they cannot be harmed by nonmagical weapons.
Undead Warriors are not known for brains; they simply know their target, you, and they seek only to crowd you in and start pounding.
Throwing Axes
Undead Warriors possess two types of axes: Red and Green. The Red axes are much deadlier, but rarer than the Green ones. The percentages are detailed below.
Turning Undead
Undead Warriors have no energy - draining abilities, and can be turned; this is determined by their HD (see PHB p. 103). Note that Ethereal versions of Undead Warriors are to be considered 1 HD greater than their non - Ethereal counterparts.