Sabreclaws
monstrosity · CR 1/2 · from NetBook of Heretic
| Statistic | Wimpy Rules | Power Rules |
|---|---|---|
| Frequency | uncommon | uncommon |
| Intelligence | 5 (low) | 6 (low) |
| Treasure | as dead victims' possessions | as dead victims' possessions |
| No. Appearing | 1d3 | 1d4+3 |
| Armor Class | +6 | +6 |
| Movement | 15 | 18 |
| Hit Dice | 2 HD | 7 HD + 4 |
| THAC0 | 18 | 10 |
| No. of Attacks | 3 | 4 |
| Damage/Attack | 1d4 / 1d4 / 1d4 (claw/claw/claw) | 2d8+2 / 2d8+2 / 2d8+2 / 2d8+2 (claw/claw/claw/claw) |
| Special Attacks | nil | nil |
| Special Defenses | nil | nil |
| Magic Resistance | nil | nil |
| Size | M (6') | M (6') |
| Morale | 13 (elite) | steady (12) |
Description
Notes
Comparable to the Alien monsters of H.G. Giger, quick as lightning and just as deadly. They have scythes for arms and have a thirst for the enemy, particularly in ribbons. Any improvement to their armor class is not due to any tough hide, but to their impressive parrying ability with their natural blades wielded as well as any master swordsman.
Power Rules
Sabreclaws, due to their excellent senses, gain a +3 to surprise rolls and can track prey with a 30% accuracy.