Ophidians
| Statistic | Wimpy Rules | Power Rules |
|---|---|---|
| Frequency | rare | rare |
| Intelligence | 11 (very) | 12 (very) |
| Treasure | their uniforms are highly decorated, but any substantial would be kept in their common lair | their uniforms are highly decorated, but any substantial would be kept in their common lair |
| No. Appearing | 1d2+1 | 1d4+2 |
| Armor Class | 0 | 0 |
| Movement | 6 | 6 |
| Hit Dice | 3 HD + 4 | 14 HD |
| THAC0 | 16 | 6 |
| No. of Attacks | 2 (trident -- see above) | 2 (trident -- see above) |
| Damage/Attack | 1d8 | 1d8 / 1d8 / 1d8 : 4d8 (trident shots) |
| Special Attacks | nil | nil |
| Special Defenses | nil | nil |
| Magic Resistance | nil | nil |
| Size | M (5') | M (5') |
| Morale | elite (14) | elite (14) |
Description
Notes
Often thought of as royal guardsmen, Ophidians are the last ranks of the army that protects D'Sparil's particular niche of the Abyss, also known as the Dome of D'Sparil.
Ophidians have a thick reptillian hide, able to take more damage than any of the previous creatures. One would not guess this from their size; it
Ophidian Trident
An Ophidian's only weapon is its trident. Only the Ophidians have sure knowledge of how to use their own weapon, although extensive divination might reveal some clues. If a DM allows a player to capture and successfully operate an Ophidian Trident himself, it is recommended that he pattern the weapon after the Hellstaff, which is the HERETIC weapon with the closest resemblance to it.
The Ophidian Trident fires four magic missiles each round: three smaller red bolts (from each point of the trident) and one large purple one (from the shaft), which causes more damage than the smaller three.
The 3 small bolts and the 1 large one are treated as two separate attacks, independently targeted. Thus an Ophidian might miss its target with the first three shots and tag it on the fourth, or aim at two separate targets in the same combat sequence.
An Ophidian does not fight to the death. If forced to flee, it will quickly call for reinforcements -- much stronger reinforcements.