Maulotaurs

monstrosity · CR 22 · from NetBook of Heretic
Maulotaurs
StatisticWimpy RulesPower Rules
Frequencyvery rarevery rare
Intelligence15 (exceptional)16 (exceptional)
Treasurenilnil
No. Appearing* 01 - 80: 1; * 81 - 99: 2; * 00: 3*01 -- 80: 1; *81 -- 99: 2; * 00: 3
Armor Class-7-7
Movement66
Hit Dice37 HD + 460 HD
THAC022
No. of Attacks2 : 1 (melee/missile)3 : 2 (melee/missile)
Damage/Attack2d10+8 / 2d10+8 (maul/maul)2d12+12 (fist/fist)
Special Attackssee belowsee below
Special Defensesas Minotaur (see Monstrous Manual, p. 252)as Minotaur, all adjustments doubled. (see Monstrous Manual, p. 252)
Magic Resistance50%50%
SizeH (12')H (12')
Moralefearless (20)fearless (19): retreats only if obviously overpowered
Miscellaneoussee belowsee below

Special Attacks

AttackWimpy RulesPower Rules
1. Charge / Maul attack: Damage5d65d6
1. Charge / Maul attack: Distance20 yards20 yards
2. Hammerhead missiles: Damage2d62d6
2. Hammerhead missiles: Range—60 yards
3. Magma Summoning: Damage5d125d12
3. Magma Summoning: Range—200 yards

Miscellaneous

#Wimpy RulesPower Rules
1Strength of 20Strength of 24
2+3 to surprise rolls+4 to surprise rolls
3InfravisionInfravision
4Can track prey with 75% accuracyCan track prey with 95% accuracy
5Immunity to maze spellsImmunity to maze spells

Description

Notes

A giant (GIANT???) version of a Minotaur, a Maulotaur is to a Minotaur what a Sherman tank is to a VW bug. It is as if some demented mage decided that Minotaurs were simply too wussy and prissy for his taste (which is probably how they were first created). In terms of origin, Maulotaurs are brethren of their lesser kin, though it is not known how Maulotaurs and Minotaurs react to members of the other subtype.

Maulotaurs have four different attacks: (1) they can physically maul their victims by charging with lowered horns; (2) their Large - sized maul weapon can throw a spread of magical hammerhead bolts; (3) their Maul can strike summon magmic fire from the ground and send it headlong through the earth at their victims' feet; (4) if their victims are close enough, they will pound them senseless with the Maul itself. The first three attacks are ranged and the last is melee.

Immunities

Maulotaurs are immune to fire and petrification/polymorph attacks. Magical cold attacks will do double damage, provided the Maulotaur's Magic Resistance is overcome first.

Also in this section of the source

D'Sparil's Beast or

All 820 monsters in the Netbook Bestiary