Golems
construct · CR 2 · from NetBook of Heretic
| Statistic | Wimpy Rules (Abyssal : Nitro) | Power Rules (Abyssal : Nitro) |
|---|---|---|
| Frequency | common : rare | common : uncommon |
| Intelligence | non- (0) | non- (0) |
| Treasure | none | none |
| No. Appearing | 1d2 : 1 | 1d4 : 1d4 |
| Armor Class | +7 | +7 |
| Movement | 8 | 8 |
| Hit Dice | 1 HD : 1 HD + 2 | 4 HD : 5 HD |
| THAC0 | 19 : 19, * 9 | 15 : 14, * 7 |
| No. of Attacks | 2 | 2 |
| Damage/Attack | 1d4 / 1d4 (fist/fist) | 2d8 / 2d8 (fist/fist) |
| Special Attacks | elemental projection (1d12+3) | elemental projection (4d8) |
| Special Defenses | nil | nil |
| Magic Resistance | nil | nil |
| Size | M (6') | m (6') |
| Morale | mindless (N/A) | mindless (N/A) |
* Refers to the attack accuracy of the Elemental Projection.
Description
Notes
There are four subtypes of Golems: Prime Abyssal, Prime Nitro, Ethereal Abyssal, and Ethereal Nitro. In general, nitrogolems are a little tougher than Abyssal Golems, and can temporarily project their elemental spirit in the form of a "smart" missile.
There are few but important differences between the Ethereal and non - Ethereal subtypes. They are immune to nonmagical weaponry; attacks from such merely pass through them without a trace. Because of their shadowy appearance, there is a -2 penalty to attack against these two subtypes.
Aside from the ability of Elemental Projection, there is no exception to the general rules of Golems; pummeling with their fists suits them fine.