Golems

construct · CR 2 · from NetBook of Heretic
Golems
StatisticWimpy Rules (Abyssal : Nitro)Power Rules (Abyssal : Nitro)
Frequencycommon : rarecommon : uncommon
Intelligencenon- (0)non- (0)
Treasurenonenone
No. Appearing1d2 : 11d4 : 1d4
Armor Class+7+7
Movement88
Hit Dice1 HD : 1 HD + 24 HD : 5 HD
THAC019 : 19, * 915 : 14, * 7
No. of Attacks22
Damage/Attack1d4 / 1d4 (fist/fist)2d8 / 2d8 (fist/fist)
Special Attackselemental projection (1d12+3)elemental projection (4d8)
Special Defensesnilnil
Magic Resistancenilnil
SizeM (6')m (6')
Moralemindless (N/A)mindless (N/A)

* Refers to the attack accuracy of the Elemental Projection.

Description

Notes

There are four subtypes of Golems: Prime Abyssal, Prime Nitro, Ethereal Abyssal, and Ethereal Nitro. In general, nitrogolems are a little tougher than Abyssal Golems, and can temporarily project their elemental spirit in the form of a "smart" missile.

There are few but important differences between the Ethereal and non - Ethereal subtypes. They are immune to nonmagical weaponry; attacks from such merely pass through them without a trace. Because of their shadowy appearance, there is a -2 penalty to attack against these two subtypes.

Aside from the ability of Elemental Projection, there is no exception to the general rules of Golems; pummeling with their fists suits them fine.

All 820 monsters in the Netbook Bestiary