Gas Pod
| Statistic | Wimpy Rules | Power Rules |
|---|---|---|
| Frequency | rare | uncommon |
| Intelligence | non- (0) | non- (0) |
| Treasure | nil | nil |
| No. Appearing | variable (1d6+1 to 1d10+5) | variable (1d8+2 to 1d12+8) |
| Armor Class | +10 | +13 |
| Movement | 0 | 0 |
| Hit Dice | 5 hp | 2 HD + 2 |
| THAC0 | N/A | N/A |
| No. of Attacks | none | none |
| Damage/Attack | N/A | N/A |
| Special Attacks | N/A | N/A |
| Special Defenses | N/A | N/A |
| Magic Resistance | nil | nil |
| Size | M (5') | M (5') |
| Morale | mindless (N/A) | mindless (N/A) |
| Damage from Rupture | 3d6 - 1 die / yard of distance | 6d8 - 1 die / yard of distance |
Description
Notes
Gas Pods are self-descriptive: they are a type of plant that is filled with a gas that explodes on contact with air. Besides that quality, the gas pods are essentially lighter than air and thus obtains a natural levitation. It is speculated that these gas pods are bred for harnessing flight much as horses are bred for overland transportation, but no confirmations of this exist to date.
Detonation
A gas pod that ruptures will detonate. The force of the explosion is often strong enough to cause any gas pods nearby to erupt, as well as any creatures in proximity. Damage is usually strong enough to kill small animals and weak characters. The skin of a gas pod is thick enough to allow light and careful prodding to move them, but a punch with a bare fist or a sharp edge (even the bark of a typical tree, if it hits just right) will rupture the pod.
Also in this section of the source
D'Sparil's Beast
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