Gargoyles
fiend · CR 2 · from NetBook of Heretic
| Statistic | Rock Gargoyle (Wimpy Rules) | Fire Gargoyle (Wimpy Rules) | Rock Gargoyle (Power Rules) | Fire Gargoyle (Power Rules) |
|---|---|---|---|---|
| Frequency | common | uncommon | common (60%) | uncommon (30%) |
| Intelligence | semi- (2) | semi- (2) | semi- (3) | semi- (3) |
| Treasure | maybe | maybe | maybe | maybe |
| No. Appearing | 1d8 | 1d6 | 2d6 | 2d4 |
| Armor Class | +10 | +10 | +10 | +10 |
| Movement | 6, Fl 18, Dart 36 | 6, Fl 18, Dart 36 | 12, Fl 18, Dart 36 | 12, Fl 18, Dart 36 |
| Hit Dice | 4 hp | 1 HD | 2 HD | 4 HD |
| THAC0 | 20 | 19 | 18 | 15 |
| No. of Attacks | 2 | 3 | 2 | 3 |
| Damage/Attack | 1d2+1 / 1d2+1 (claw/claw) | 1d2+1 / 1d2+1 (claw/claw) | 1d8+4 / 1d8+4 (claw/claw) | 1d8+4 / 1d8+4 (claw/claw) |
| Special Attacks | dart | dart, flame attack (1d2) | dart | dart, flame attack (1d8) |
| Special Defenses | nil | nil | nil | nil |
| Magic Resistance | nil | nil | nil | nil |
| Size | T (2') | T (2') | T (2') | T (2') |
| Morale | unsteady (7) | unsteady (7) | steady (9) | steady (9) |
Description
Notes
There are two types of Gargoyles: Rock and Fire. The Fire Gargoyles are twice as tough as the Rock version and can belch balls of fire, but otherwise they are identical.
These Gargoyles go for a pack kill; they prefer large groups, for individually they pose no match to anyone. In groups, they can fence prey in and eventually wear it down.
Dart Attack: Gargoyles have the ability to move at twice their normal flight speed for a limited period of time (1 round). This is the equivalent of a "charging" maneuver made on horseback, with all the relevant bonuses and penalties (see PHB, p. 96).