Gargoyles

fiend · CR 2 · from NetBook of Heretic
Gargoyles
StatisticRock Gargoyle (Wimpy Rules)Fire Gargoyle (Wimpy Rules)Rock Gargoyle (Power Rules)Fire Gargoyle (Power Rules)
Frequencycommonuncommoncommon (60%)uncommon (30%)
Intelligencesemi- (2)semi- (2)semi- (3)semi- (3)
Treasuremaybemaybemaybemaybe
No. Appearing1d81d62d62d4
Armor Class+10+10+10+10
Movement6, Fl 18, Dart 366, Fl 18, Dart 3612, Fl 18, Dart 3612, Fl 18, Dart 36
Hit Dice4 hp1 HD2 HD4 HD
THAC020191815
No. of Attacks2323
Damage/Attack1d2+1 / 1d2+1 (claw/claw)1d2+1 / 1d2+1 (claw/claw)1d8+4 / 1d8+4 (claw/claw)1d8+4 / 1d8+4 (claw/claw)
Special Attacksdartdart, flame attack (1d2)dartdart, flame attack (1d8)
Special Defensesnilnilnilnil
Magic Resistancenilnilnilnil
SizeT (2')T (2')T (2')T (2')
Moraleunsteady (7)unsteady (7)steady (9)steady (9)

Description

Notes

There are two types of Gargoyles: Rock and Fire. The Fire Gargoyles are twice as tough as the Rock version and can belch balls of fire, but otherwise they are identical.

These Gargoyles go for a pack kill; they prefer large groups, for individually they pose no match to anyone. In groups, they can fence prey in and eventually wear it down.

Dart Attack: Gargoyles have the ability to move at twice their normal flight speed for a limited period of time (1 round). This is the equivalent of a "charging" maneuver made on horseback, with all the relevant bonuses and penalties (see PHB, p. 96).

All 820 monsters in the Netbook Bestiary