Disciples Of D'Sparil

humanoid (elf) · CR 3 · from NetBook of Heretic
Disciples Of D'Sparil
StatisticWimpy RulesPower Rules
Frequencyrarerare
Intelligence17 (genius)18 (genius)
Treasureunknown (make it up)unknown (make it up)
No. Appearing1d21d4+1
Armor Class+7+7
Movement12, levitate 912, levitate 12
Hit Dice3 HD9 HD
THAC01511
No. of Attacks1 : 1 (melee/missile)1 : 1 (melee/missile)
Damage/Attack1d4 + 7 / 1d6+2 : (fist) / (magic missiles)4d6+8 / 3d8+4 : (fist) / (magic missiles)
Special Attacksmissile attackmagic missile attack
Special Defensesnilnil
Magic Resistancenilnil
SizeM (5')M (5')
Moraleaverage (10)average (10)

Description

Notes

A Disciple of D'Sparil are those Sidhe mages who were seduced by D'Sparil into betraying their own people and embracing the black magic of the Order. In return, D'Sparil has given them permanent mastery of levitation, unnatural strength even for a wizard, and a potent version of the magic missile spell devised by the Serpent Riders as an improvement over the weaker 3rd - level wizard spell. This spell is known in this NetBook as D'Sparil's Improved Magic Missile.

D'Sparil's Improved Magic Missile

FieldValue
Wimpy1d6+2
Power3d8+4
Casting Level5th
Range90 yards + 15 yards/level
ComponentsV, S
DurationInstantaneous
Casting Time1
Area of Effect1 or more creatures in a 5 - yard cube
Saving Thrownone

D'Sparil's Improved Magic Missile is a more powerful version of the 1st - level Wizard spell. It is identical in execution except for the following: damage is increased to the amount specified above (WIMPY or POWER), and three missiles are discharged regardless of level. The amount of damage shown above applies only if a creature is hit with one magic missile; just as with the original spell, more than one missile can be directed towards a target and missiles can be directed to its own target.

Also in this section of the source

D'Sparil or Serpent Riders

Notes: D'Sparil is the mastermind and is the assumed lord and creator of most of the creatures listed in this NetBook. It is probable that the weredragons, gargoyles, golems, and abyssal serpents were not of D'Sparil's hand, existing before he came to power, but there is no way to know for sure. It is sufficient to say that he is the master of all the creatures ever encountered in the interplanar lands that lead to the Dome of D'Sparil.

D'Sparil is a powerful mage. This statement is simple enough, but it is a gross understatement, and is a given for any being with the power to establish an empire spaning across the dimensions of the multiverse.

Weapons: In practice he prefers a tight selection of offensive methods; his relentless, grandoise schemings of strategy and tactics are centered around those few modes of attack. He is also embued with supernatural strength just as his Disciples are, only he has no levitation powers. Why, might one ask? One might speculate his answer with four words: 'I need it not'.

All 820 monsters in the Netbook Bestiary