Disciples Of D'Sparil
| Statistic | Wimpy Rules | Power Rules |
|---|---|---|
| Frequency | rare | rare |
| Intelligence | 17 (genius) | 18 (genius) |
| Treasure | unknown (make it up) | unknown (make it up) |
| No. Appearing | 1d2 | 1d4+1 |
| Armor Class | +7 | +7 |
| Movement | 12, levitate 9 | 12, levitate 12 |
| Hit Dice | 3 HD | 9 HD |
| THAC0 | 15 | 11 |
| No. of Attacks | 1 : 1 (melee/missile) | 1 : 1 (melee/missile) |
| Damage/Attack | 1d4 + 7 / 1d6+2 : (fist) / (magic missiles) | 4d6+8 / 3d8+4 : (fist) / (magic missiles) |
| Special Attacks | missile attack | magic missile attack |
| Special Defenses | nil | nil |
| Magic Resistance | nil | nil |
| Size | M (5') | M (5') |
| Morale | average (10) | average (10) |
Description
Notes
A Disciple of D'Sparil are those Sidhe mages who were seduced by D'Sparil into betraying their own people and embracing the black magic of the Order. In return, D'Sparil has given them permanent mastery of levitation, unnatural strength even for a wizard, and a potent version of the magic missile spell devised by the Serpent Riders as an improvement over the weaker 3rd - level wizard spell. This spell is known in this NetBook as D'Sparil's Improved Magic Missile.
D'Sparil's Improved Magic Missile
| Field | Value |
|---|---|
| Wimpy | 1d6+2 |
| Power | 3d8+4 |
| Casting Level | 5th |
| Range | 90 yards + 15 yards/level |
| Components | V, S |
| Duration | Instantaneous |
| Casting Time | 1 |
| Area of Effect | 1 or more creatures in a 5 - yard cube |
| Saving Throw | none |
D'Sparil's Improved Magic Missile is a more powerful version of the 1st - level Wizard spell. It is identical in execution except for the following: damage is increased to the amount specified above (WIMPY or POWER), and three missiles are discharged regardless of level. The amount of damage shown above applies only if a creature is hit with one magic missile; just as with the original spell, more than one missile can be directed towards a target and missiles can be directed to its own target.
Also in this section of the source
D'Sparil or Serpent Riders
Notes: D'Sparil is the mastermind and is the assumed lord and creator of most of the creatures listed in this NetBook. It is probable that the weredragons, gargoyles, golems, and abyssal serpents were not of D'Sparil's hand, existing before he came to power, but there is no way to know for sure. It is sufficient to say that he is the master of all the creatures ever encountered in the interplanar lands that lead to the Dome of D'Sparil.
D'Sparil is a powerful mage. This statement is simple enough, but it is a gross understatement, and is a given for any being with the power to establish an empire spaning across the dimensions of the multiverse.
Weapons: In practice he prefers a tight selection of offensive methods; his relentless, grandoise schemings of strategy and tactics are centered around those few modes of attack. He is also embued with supernatural strength just as his Disciples are, only he has no levitation powers. Why, might one ask? One might speculate his answer with four words: 'I need it not'.