Zombie, Red Skull
| Statistic | Value |
|---|---|
| Climate/Terrain | Any |
| Frequency | Very rare |
| Organization | Pack |
| Activity Cycle | Night |
| Diet | Carrion |
| Intelligence | Low (5-7) |
| Treasure | B |
| Alignment | Lawful evil |
| No. of Appearing | 1-6 |
| Armor Class | 8 |
| Move | 9 |
| Hit Dice | 2+3 |
| THAC0 | 17 |
| No. of Attacks | 1 |
| Damage/Attack | 1-6 |
| Special Attacks | Dust of Death |
| Special Defenses | Nil |
| Magic Resistance | See below |
| Size | M (6' tall) |
| Moral | Average (8-10) |
| XP Value | 270 |
Description
Red skull zombies look like humans with shriveled red skin. The most noticeable thing about them is that their heads are shriveled to the point where only a red skull remains.
Combat
These strange creatures attack by pummeling their opponents. Also, once every 5 rounds, a red skull zombie may breathe the "Dust of Death" on an opponent. If the opponent fails their save vs. breath weapon, they will take on the appearance of a red skull zombie, and die in 1-4 rounds, and arise a week later as a red skull zombie. Casting cure disease will prevent death, or if the character is already dead, stop them from arising as a red skull zombie. Red skull zombies are not undead, and are not affected by priests attempts to turn them, or by holy water. However, they can be slain by a cure disease spell.
Habitat
Red skull zombies live in loosely organized packs. They were originally created by a mage's experiment, and now reproduce by using the "Dust of Death" on humanoids.
Ecology
Red skull zombies have no natural enemies, but fight as a way of "life".
Also in this section of the source
This document has been edited for legibility purposes by OLIK / Ole A. Ringdal (olear@online.no / http://home.sol.no/olear)