Venderauk
monstrosity · CR 3 · from Net Monstrous Compendium · by Allan J. Mikkola
| Statistic | Value |
|---|---|
| Climate/Terrain | Any |
| Frequency | Very rare |
| Organization | Solitary |
| Activity Cycle | Any |
| Diet | Carnivore |
| Intelligence | Average |
| Treasure | Nil |
| Alignment | Neutral Evil |
| No. of Appearing | 1-4 |
| Armor Class | 6 |
| Move | 12 |
| Hit Dice | 3 |
| THAC0 | 17 |
| No. of Attacks | 2 |
| Damage/Attack | 1d3/1d4 |
| Special Attacks | Poison, see below |
| Special Defenses | Nil |
| Magic Resistance | Nil |
| Size | L (8' tall) |
| Morale | Fearless (19-20) |
| XP Value | 420 |
Description
A venderauk is a type of creature invented by a mage, most likely one gone mad. They have a bulbous body with multiple segments -- rather ant-like, long, grasshopper-like rear legs, and short, useless arms hanging off the front of the front segment. The body is purple to red in color (often an iridescent mix of purples and reds). They have a thin chitinous exterior, but most of their weight is carried by their internal skeleton. A venderauk has four heads, each of which has a separate attack:
| Head | Attack form |
|---|---|
| Snake | Bites for 1d3 points of damage plus poison (swiftly lethal) |
| Dog | Bites for 1d4 points of damage |
| Baboon | Babbles loudly to call attention from other venderauks or nearby monsters (50% chance of summoning) |
| Human | Able to casts a confusion spell once per day |
Venderauk never sleep and thus are prized as guardians. They are cold-blooded and so need relatively little food (but will be "slowed" in a cold room). They are alert -- at most a 10% chance of being surprised.