Terror-Beast

monstrosity · CR 4 · from Net Monstrous Compendium · by Allan J. Mikkola
Terror-Beast
StatisticHealerHunterMagician
Climate/TerrainAnyAnyAny
FrequencyVery rareVery rareVery rare
OrganizationPackPackPack
Activity CycleAnyAnyAny
DietOmnivoreOmnivoreOmnivore
IntelligenceAverage to High (10-16)Average to High (10-16)Average to High (10-16)
Treasure(C)(C)(C)
AlignmentLawful Neutral, Neutral, or Neutral GoodLawful Neutral, Neutral, or Neutral GoodLawful Neutral, Neutral, or Neutral Good
No. of Appearing2d44d41d4
Armor Class666
Move182424
Hit Dice5+1 to 9+15+1 to 9+15+1 to 9+1
THAC05+1 HD: 15; 6+1 - 7+1 HD: 13; 8+1 - 9+1 HD: 115+1 HD: 15; 6+1 - 7+1 HD: 13; 8+1 - 9+1 HD: 115+1 HD: 15; 6+1 - 7+1 HD: 13; 8+1 - 9+1 HD: 11
No. of Attacks333
Damage/Attack2d4/2d4/2d63d4/3d4/3d81d6/1d6/2d4
Special AttacksSee belowSee belowSee below
Special DefensesNilNilNil
Magic ResistanceNilNilNil
SizeM (5')M (6')M (4')
MoraleSteady (11-12)Steady (11-12)Average (8-10)
XP Value (5+1 hit dice)650975650
XP Value (6+1 hit dice)9751,400975
XP Value (7+1 hit dice)1,4001,4001,400
XP Value (8+1 hit dice)1,4002,0001,400
XP Value (9+1 hit dice)2,0002,0002,000

Description

Terror beasts look like a cross between a heavily muscled dog and a large feline. Their intelligence is average to high. All are telepathic among their own kind while the mage-born are telepathic with all creatures. Terror-beasts generally avoid humans, if possible avoid orcs and kin, but will sometimes associate with elves, half-elves, and humans who have become rangers or druids.

Cubs have golden fur all over. Adults' coats reflects inborn abilities:

TypeCoatDie to Determine Hit PointsHeight
HealerWhite1d8 hit points / hit dice5' at shoulder
HunterBrown1d10 hit points / hit dice6' at shoulder
MagiciansGrey1d6 hit points / hit dice4' at shoulder

Black splotches are a sign of exceptional intelligence while gold markings are associated with a restless nature. The beast gains an extra 1 hit die bonus for every part of 25% of its body is covered by black splotches. (I.e. if the terror-beast is 10% cover with black splotches it would get 1 extra hit die, if it was 30% covered with black splotches it would receive 2 extra hit dice, and so on.)

All terror-beasts gaze causes fear. Opponents get save at +1 if the creature has no black splots (5+1 hit dice). However, opponents save at a -1 penalty per hit dice over 6 hit dice (i.e. -1 for 7+1, -2 for 8+1, and -3 for 9+1). All terror-beasts use a claw, claw, and bite attack form.

Healers cast clerical spells as cleric level equal to its hit dice. Hunters can attack multiple times like an fighter equal to its hit dice. While magician terror-beast get mage spells equivalent to a mage of same level as its hit dice.

All 820 monsters in the Netbook Bestiary