Tanar'ri, Lesser -- Mire (Demon)

fiend (demon) · CR 4 · from Net Monstrous Compendium · by Allan J. Mikkola
Tanar'ri, Lesser -- Mire (Demon)
StatisticValue
Climate/TerrainThe Abyss
FrequencyVery Rare
OrganizationSolitary
Activity CycleAny
DietCarnivore
IntelligenceAverage to High (10-14)
TreasureD
AlignmentChaotic Evil
No. of Appearing1
Armor Class1
Move9
Hit Dice5+3
THAC015
No. of Attacks2
Damage/Attack1d6/1d6
Special AttacksSee below
Special DefensesSee below, +1 or better to be hit
Magic Resistance40%
SizeM (6' tall)
MoraleFanatic (17-18)
XP Value3,000

Description

Each round a mire demon can do one of the following abilities instead of attacking with it's claws:

  • try to gate in another of its kind (40% chance of success)
  • dispel magic
  • hallucinatory terrain
  • symbol of pain
  • create mudhole

The mire demon can use the mudhole either as an attack against its enemies or as a place for it to heal. If casted under an opponent, the opponent must roll und 1/2 his dexterity to avoid being caught in it. If the opponent is caught he will sink for 4 + 1d6 rounds. Once the opponent has completely sunk into a mudhole he will suffocate in 4 rounds unless rescued. If a person suffocates in the mudhole he too will become a mire demon, under the slayer's control.

If the mire demon immerses itself in a mudhole or pile of rotting vegetation, its wounds will heal at a rate of 4 hit points per round.

Also in this section of the source

Tanar'ri, True -- Esjebrackus, King of the Ghouls (Demon Lord)

StatisticValue
Climate/TerrainThe Abyss
FrequencyUnique
OrganizationSolitary
Activity CycleAny
DietCarnivore
IntelligenceExceptional (15-16)
TreasureH
AlignmentChaotic Evil
No. of Appearing1
Armor Class-3
Move16"
Hit Dice88 hit points (16+ HD)
THAC05
No. of Attacks1
Damage/Attack4-16 (4d4) or 1-10 + special
Special AttacksSee below
Special DefensesSee below, +1 or better to be hit
Magic Resistance60%
SizeL (8' tall)
MoraleFanatic (17-18)
XP Value50,000

Esjebrackus resembles a 10' Ghoul when found in natural form. However, he is usually found Polymorphed into some grotesque inhumanoid creature (along the lines of a slime), and only enters normal form at the start of combat.

Combat

Esjebrackus, King of the Ghouls, vassal of Yeenoghu, spawn of Orcus, is one of the mightiest of demon lords. As king of the Ghouls, he is always attended by 33 Ghouls of maximum hit points, and is capable of summoning an additional 2-20 once per day. Moreover, any ghouls in his presence are impossible to turn.

Esjebrackus fights with his Morning Star, a chaotic evil magical weapon of extraplanar origin that is +3 to hit and does 4-16 points per hit. He is as strong as an ogre, and should he choose to fight unarmed he does 1-10 points of damage with his claws, plus the ability to paralyze an opponent. Unlike normal ghouls however, the save is made at -2, and it is fully functional against elves. Moreover, Esjebrackus has the following spell like powers usable once per round as applicable: Darkness (10' radius), Telekinisis (8000 gp weight), Invisibility, Charm Person, Hold Person, Detect Invisiblity, Detect Good, Fear (as per wand), Blight, Polymorph Self, Phantasmal Killer (once per day), Dispel magic (as a 15th level magic user), Confusion (1 time/day), Cause Critical Wounds (3 times/day).

Habitat

His progenitor, Orcus, and he share a great enmity, and Orcus seeks his offspring's destruction. The Ghouls no longer worship the Lord of the Undead, and this is not forgotten by Orcus. Esjebrackus is young as demon lords go and Orcus fears that one day, all the undead will be worshiping this usurper. Yeenoghu, is delighted to cause his rival such stress by forging an alliance with his son. Esjebrackus simply waits.

All 820 monsters in the Netbook Bestiary