Tanar'ri, Lesser -- Mire (Demon)
| Statistic | Value |
|---|---|
| Climate/Terrain | The Abyss |
| Frequency | Very Rare |
| Organization | Solitary |
| Activity Cycle | Any |
| Diet | Carnivore |
| Intelligence | Average to High (10-14) |
| Treasure | D |
| Alignment | Chaotic Evil |
| No. of Appearing | 1 |
| Armor Class | 1 |
| Move | 9 |
| Hit Dice | 5+3 |
| THAC0 | 15 |
| No. of Attacks | 2 |
| Damage/Attack | 1d6/1d6 |
| Special Attacks | See below |
| Special Defenses | See below, +1 or better to be hit |
| Magic Resistance | 40% |
| Size | M (6' tall) |
| Morale | Fanatic (17-18) |
| XP Value | 3,000 |
Description
Each round a mire demon can do one of the following abilities instead of attacking with it's claws:
- try to gate in another of its kind (40% chance of success)
- dispel magic
- hallucinatory terrain
- symbol of pain
- create mudhole
The mire demon can use the mudhole either as an attack against its enemies or as a place for it to heal. If casted under an opponent, the opponent must roll und 1/2 his dexterity to avoid being caught in it. If the opponent is caught he will sink for 4 + 1d6 rounds. Once the opponent has completely sunk into a mudhole he will suffocate in 4 rounds unless rescued. If a person suffocates in the mudhole he too will become a mire demon, under the slayer's control.
If the mire demon immerses itself in a mudhole or pile of rotting vegetation, its wounds will heal at a rate of 4 hit points per round.
Also in this section of the source
Tanar'ri, True -- Esjebrackus, King of the Ghouls (Demon Lord)
| Statistic | Value |
|---|---|
| Climate/Terrain | The Abyss |
| Frequency | Unique |
| Organization | Solitary |
| Activity Cycle | Any |
| Diet | Carnivore |
| Intelligence | Exceptional (15-16) |
| Treasure | H |
| Alignment | Chaotic Evil |
| No. of Appearing | 1 |
| Armor Class | -3 |
| Move | 16" |
| Hit Dice | 88 hit points (16+ HD) |
| THAC0 | 5 |
| No. of Attacks | 1 |
| Damage/Attack | 4-16 (4d4) or 1-10 + special |
| Special Attacks | See below |
| Special Defenses | See below, +1 or better to be hit |
| Magic Resistance | 60% |
| Size | L (8' tall) |
| Morale | Fanatic (17-18) |
| XP Value | 50,000 |
Esjebrackus resembles a 10' Ghoul when found in natural form. However, he is usually found Polymorphed into some grotesque inhumanoid creature (along the lines of a slime), and only enters normal form at the start of combat.
Combat
Esjebrackus, King of the Ghouls, vassal of Yeenoghu, spawn of Orcus, is one of the mightiest of demon lords. As king of the Ghouls, he is always attended by 33 Ghouls of maximum hit points, and is capable of summoning an additional 2-20 once per day. Moreover, any ghouls in his presence are impossible to turn.
Esjebrackus fights with his Morning Star, a chaotic evil magical weapon of extraplanar origin that is +3 to hit and does 4-16 points per hit. He is as strong as an ogre, and should he choose to fight unarmed he does 1-10 points of damage with his claws, plus the ability to paralyze an opponent. Unlike normal ghouls however, the save is made at -2, and it is fully functional against elves. Moreover, Esjebrackus has the following spell like powers usable once per round as applicable: Darkness (10' radius), Telekinisis (8000 gp weight), Invisibility, Charm Person, Hold Person, Detect Invisiblity, Detect Good, Fear (as per wand), Blight, Polymorph Self, Phantasmal Killer (once per day), Dispel magic (as a 15th level magic user), Confusion (1 time/day), Cause Critical Wounds (3 times/day).
Habitat
His progenitor, Orcus, and he share a great enmity, and Orcus seeks his offspring's destruction. The Ghouls no longer worship the Lord of the Undead, and this is not forgotten by Orcus. Esjebrackus is young as demon lords go and Orcus fears that one day, all the undead will be worshiping this usurper. Yeenoghu, is delighted to cause his rival such stress by forging an alliance with his son. Esjebrackus simply waits.