Tafins
| Statistic | Value |
|---|---|
| Climate/Terrain | Any |
| Frequency | Very rare |
| Organization | Solitary |
| Activity Cycle | Any |
| Diet | Unknown |
| Intelligence | High (13-14) |
| Treasure | Nil |
| Alignment | Neutral |
| No. of Appearing | 1 |
| Armor Class | 10 |
| Move | Unlimited |
| Hit Dice | N/A |
| THAC0 | N/A |
| No. of Attacks | None |
| Damage/Attack | None |
| Special Attacks | Spell Casting |
| Special Defenses | See below |
| Magic Resistance | Nil |
| Size | T to L (1' to 10') |
| Morale | Fearless (19-20) |
| XP Value | Nil |
Description
A tafin is a creature composed of pure magic. They are totally mischevious and have no sense of caution. Tafins are attracted to the use of magic and are interested in the doings of mages (and not in others). When a tafin is present, roll on a 1d20 to see which spell it will cast next. Try to think of a good, fun-loving use for it (not a malicious use unless the party has tried to harm the tafin by casting dispels).
| 1d20 | Spell | 1d20 | Spell |
|---|---|---|---|
| 1 | Time Stop | 11 | Drawmij's Instant Summons |
| 2 | Wish | 12 | Part Water |
| 3 | Meteor Swarm | 13 | Lower Water |
| 4 | Temporal Stasis | 14 | Move Earth |
| 5 | Monster Summoning I-VII | 15 | Disintegrate |
| 6 | Maze | 16 | Control Weather |
| 7 | Simulacrum (no mat'l comp) | 17 | Reverse Gravity |
| 8 | Polymorph Any Object | 18 | Telekinesis |
| 9 | Vanish | 19 | Ice Storm |
| 10 | Power Word Stun | 20 | Continual Light or Dark |
A tafin uses ESP and detect magic continuously. It moves instantly at will but cannot enter where magic cannot pass or exist. Tafins come in six sizes (ages):
| Age | Category | Notes |
|---|---|---|
| 1 | baby | destroyed by dispel magic |
| 2-5 | adult | driven off by the "stink" of dispel magic; destroyed by effects that disenchant items |
| 6 | giant | enraged by dispel magic, driven off by effects that disenchant magic items |
A tafin can use the above 20 spells a number of times a day equal to its age category. Tafins are detectable via ESP and via detect magic. They have no material presence so aren't invisible in the usual sense (detect them with true sight but not detect invisible). Tafin can move to wherever their interests drawn them (unrestricted rate).