Tafins

fey · CR 7 · from Net Monstrous Compendium · by Allan J. Mikkola
Tafins
StatisticValue
Climate/TerrainAny
FrequencyVery rare
OrganizationSolitary
Activity CycleAny
DietUnknown
IntelligenceHigh (13-14)
TreasureNil
AlignmentNeutral
No. of Appearing1
Armor Class10
MoveUnlimited
Hit DiceN/A
THAC0N/A
No. of AttacksNone
Damage/AttackNone
Special AttacksSpell Casting
Special DefensesSee below
Magic ResistanceNil
SizeT to L (1' to 10')
MoraleFearless (19-20)
XP ValueNil

Description

A tafin is a creature composed of pure magic. They are totally mischevious and have no sense of caution. Tafins are attracted to the use of magic and are interested in the doings of mages (and not in others). When a tafin is present, roll on a 1d20 to see which spell it will cast next. Try to think of a good, fun-loving use for it (not a malicious use unless the party has tried to harm the tafin by casting dispels).

1d20Spell1d20Spell
1Time Stop11Drawmij's Instant Summons
2Wish12Part Water
3Meteor Swarm13Lower Water
4Temporal Stasis14Move Earth
5Monster Summoning I-VII15Disintegrate
6Maze16Control Weather
7Simulacrum (no mat'l comp)17Reverse Gravity
8Polymorph Any Object18Telekinesis
9Vanish19Ice Storm
10Power Word Stun20Continual Light or Dark

A tafin uses ESP and detect magic continuously. It moves instantly at will but cannot enter where magic cannot pass or exist. Tafins come in six sizes (ages):

AgeCategoryNotes
1babydestroyed by dispel magic
2-5adultdriven off by the "stink" of dispel magic; destroyed by effects that disenchant items
6giantenraged by dispel magic, driven off by effects that disenchant magic items

A tafin can use the above 20 spells a number of times a day equal to its age category. Tafins are detectable via ESP and via detect magic. They have no material presence so aren't invisible in the usual sense (detect them with true sight but not detect invisible). Tafin can move to wherever their interests drawn them (unrestricted rate).

All 820 monsters in the Netbook Bestiary