Spectre Lord
undead · CR 10 · from Net Monstrous Compendium · by Allan J. Mikkola
| Statistic | Value |
|---|---|
| Climate/Terrain | Desolate dungeons and ruins |
| Frequency | Very rare |
| Organization | Solitary |
| Activity Cycle | Night (Darkness) |
| Diet | Nil |
| Intelligence | Very (11-12) |
| Treasure | A, U |
| Alignment | Neutral Evil |
| No. of Appearing | 1 |
| Armor Class | -2 |
| Move | 12 |
| Hit Dice | 10 |
| THAC0 | 11 |
| No. of Attacks | 1 |
| Damage/Attack | Energy drain |
| Special Attacks | See below |
| Special Defenses | +3 or better weapon to hit, see below |
| Magic Resistance | 40% |
| Size | M (6' tall) |
| Morale | Fearless (19-20) |
| XP Value | 10,000 |
Description
A spectre lord can un-turn spectres by rolling "turn-dead" on the spectre as a 14th level cleric. It takes only half-damage from weapons. It can cast spells as per 10th level cleric. The spectre lord's touch drains 2 levels and slays outright on a natural 20. It is immune to light, fire, and cold-based spells.
They are non-material beings (hence can pass through ordinary matter) and can plane shift to the negative material plane and back, always returning to the same point on the prime material plane where they left. A spectre lord regenerates lost hit points at a rate of 3 hit points per turn at the negative material plane.