Silvereen
| Statistic | Value |
|---|---|
| Climate/Terrain | Any non-arctic |
| Frequency | Very rare |
| Organization | Solitary |
| Activity Cycle | Continious |
| Diet | Metal |
| Intelligence | Exceptional (15-16) |
| Treasure | Hx2, B, Qx4 |
| Alignment | Any |
| No. of Appearing | 1 |
| Armor Class | -5 |
| Move | 24 |
| Hit Dice | 20 |
| THAC0 | 5 |
| No. of Attacks | 6 |
| Damage/Attack | Special + 10 |
| Special Attacks | Body weaponary |
| Special Defenses | Buffer hit points |
| Magic Resistance | 30% |
| Size | M |
| Moral | Champion (15-16) |
| XP Value | 15,000 |
Description
Few beings are more dangerous in combat than the Silvereen. Best described as a living puddle of quicksilver, this creature has shapeshifting abilities most dopplegangers would envy. It can change its shape, color and texture to anything it desires, with the exception that it cannot change volume. This shapeshifting ability takes less than a segment and can be done whenever the creature decides to do it, even (especially) in combat, and is not counted against attacks made.
Combat
The Silvereen's most powerful attack is its Body Weaponry. It can make any melee weapon it desires, and missile throwers (but not missiles). All these weapons have a base +2 bonus, and it is assumed to be fully proficient in any weapon it makes. Silvereens suffer no lasting damage from normal and most magical weapons. Only lifestealers (full damage), and flame tongues (half damage, but permanant) or weapons which duplicate their effects will inflict lasting damage. This is not to say that normal weapons are totally ineffective, however.
If the Silvereen suffers less than half its hit points from normal weapons in a round, the damage is barely noticed, and heals in less than a segment. If the creature takes more, it is Slowed for 1-2 rounds while it reorganizes itself. Reducing it to 0 or less in one round stuns it for 3-6 rounds while it reorganizes.
Silvereens are not immune to mind affecting spells.
They take half damage from fire attacks, but the damage is permanent (see ecology).
Cold based attacks are treated as damage from normal weapons except that it takes twice as long to heal. If a silvereen is reduced to 0 or less by cold, it is frozen solid.
Silvereens are immune to all non-magical poisons.
Silvereens are helpless against rust monsters (who consider them a delicacy), and flee them whenever possible.
Habitat
Silvereens are solitary creatures with little interaction among them.
Ecology
Silvereens feed on rare, silvery metals such as silver, platinum, mithril, etc. Their metabolisms transform a tiny portion of the metal consumed into the living alloy they are made of. Damage done by fire can only be healed by consuming the proper metals.
| Metal | Amount |
|---|---|
| Silver | 1000 lb/hit points |
| Platanum | 100 lb/hit points |
| Mercury | 10 lb/hit points |
| Mithril | 1 lb/hit points |
Like macrophages, they reproduce by fission when they double their base hit points. Energy drains irrevocably reduce the base level. The T-1000 Terminator is an example of a creature much like a silvereen.