Shadow Guard
| Statistic | Value |
|---|---|
| Climate/Terrain | Any |
| Frequency | Very rare |
| Organization | Band |
| Activity Cycle | Any |
| Diet | Living beings |
| Intelligence | Genius (18) |
| Treasure | See below |
| Alignment | Chaotic neutral |
| No. of Appearing | Variable |
| Armor Class | -15 |
| Move | 24 |
| Hit Dice | 268 hit points |
| THAC0 | -11 |
| No. of Attacks | 3 |
| Damage/Attack | 1-8/1-8/1-8 (+21) |
| Special Attacks | See below |
| Special Defenses | See below |
| Magic Resistance | 30% |
| Size | M (6' tall) |
| Moral | Special |
| XP Value | 36,380 |
Description
Shadow guards are humanoid, appearing as if made from a cloth of shadow. They appear garbed in a shadowy suit of full plate armour and wielding shadowy long swords. They make no noise when walking seeming to float scant millimeters above the floor, consequently they will not set off traps activated by pressure.
They have human equivalent attributes, a strength of 24, dexterity, constitution, and intelligence all at 18, a charisma an 10, and a wisdom 3.
Shadow guards have limited spell use, they can cast upto 16 spell levels per day, their choice is from any spell known by their creator/summoner.
Their long swords are equal to weapons of +6 value, and they are double weapon specialised in this weapon.
They can use any magic item usable by fighters and magic-users, although each shadow guard can only use 1-8 different items.
They regenerate 10 hit points per round, and can only be hit by a +5 or better magical weapon.
Upon their death, they dissipate leaving only any normal magic items they may have, not their armour or swords.