Shadow, Grave

undead · CR 10 · from Net Monstrous Compendium · by Allan J. Mikkola
Shadow, Grave
StatisticValue
Climate/TerrainGraves, ruins, and subterranean chamber
FrequencyVery rare
OrganizationSolitary
Activity CycleNight or darkness
DietLiving beings
IntelligenceAverage
TreasureH
AlignmentNeutral evil
No. of Appearing1-2
Armor Class-2
Move12
Hit Dice100 hit points (15 Hit dice)
THAC05
No. of Attacks2
Damage/Attack1d10/1d10 + special
Special AttacksEnergy drain
Special DefensesSee below
Magic Resistance30%
SizeM (6-7' tall)
MoraleSpecial
XP Value12,000

Description

This is a rarer, more powerful form of a shadow. The can only be hit with +2 or better weapons, and are immune to death magic, cold-based attacks, slow and hold spells.

The grave shadow chilling touch does 1d10 points of damage and each touch drains one level of experiance. If the player survives the assualt, he will regain lost levels at a rate of one per month. If a demi-human or human is reduced to zero hit points or levels, he becomes a shadow. The grave shadow can cast any of the following spells at a rate of once per round:

  • mirror image
  • sleep
  • web
  • hold monster
  • slow
  • symbol of despair
  • curse
  • dispel magic
  • continual darkness

All 820 monsters in the Netbook Bestiary