Screaming Horror
monstrosity · CR 2 · from Net Monstrous Compendium · by Allan J. Mikkola
| Statistic | Value |
|---|---|
| Climate/Terrain | Any |
| Frequency | Rare |
| Organization | Tribal |
| Activity Cycle | Night |
| Diet | Omnivore |
| Intelligence | Average |
| Treasure | J, M, D, (Qx5) |
| Alignment | Neutral Evil |
| No. of Appearing | 3-18 |
| Armor Class | 4 |
| Move | 12 |
| Hit Dice | 2 |
| THAC0 | 19 |
| No. of Attacks | 1 |
| Damage/Attack | 1-6 |
| Special Attacks | Wailing |
| Special Defenses | Nil |
| Magic Resistance | Nil |
| Size | M (6' tall) |
| Morale | Steady (11-12) |
| XP Value | 65 |
Description
Screaming horrors are a humanoid race that delight in midnight raids upon small human and demi-human settlements. Although they are capable of using weapons, tribal taboo prevents them from doing so; however, their formidable special attack makes them dangerous opponents.
Three times per day the screaming horror may unleash a sonic attack. Anyone standing within a 4" radius of the screaming horror must save versus magic or take 1d8 hit points of damage. Deaf creatures are unaffected. Screaming horrors themselves are immune to this attack form.
Screaming Horrors resemble emaciated hobgoblins with extremely large arms and claws. They are colored with a dark brown fur.