Revenite
| Statistic | Value |
|---|---|
| Climate/Terrain | Any desolate ruins |
| Frequency | Very rare |
| Organization | Solitary |
| Activity Cycle | Any (darkness and night) |
| Diet | Nil |
| Intelligence | High (13-14) |
| Treasure | Q (x3), X, Y |
| Alignment | Lawful evil |
| No. of Appearing | 1-2 |
| Armor Class | 2 |
| Move | 15, Fl 30 (B) |
| Hit Dice | 7+3 |
| THAC0 | 13 |
| No. of Attacks | 1 |
| Damage/Attack | 1-8 |
| Special Attacks | Temporary energy drain |
| Special Defenses | +1 or better weapon to hit |
| Magic Resistance | Immune to all sleep, charm, hold and cold-based spells |
| Size | M (6' tall) |
| Moral | Champion (18) |
| XP Value | 5,000 |
Description
The Revenite appears as a semi-transparent humanoid figure, and is often confused with ghosts or spectres. They are, in fact, almost indistinguishable from spectres.
Combat
The Revenite despises the living, and will attack on sight, unless they appear to be at a disadvantage. They are quite intelligent, even in undeath, and will use tactics suitable to their guile.
The touch of a Revenite causes 1d8 damage, and also temporarily drains one life-energy level from the victim. The level drain lasts until the victim undergoes complete bed rest for a full 24 hours. If a victim is drained 2 levels, 48 hours of bed rest are required, 3 levels, 72 hours, etc.
Any mortal completely drained of life-energy levels by the revenite will become a zombie of 2 hit dice under the revenite's control. There is, fortunately, a way to recover a lost character: a raise dead spell on the newly formed zombie will destroy its undead status, and a second raise dead will raise the character again, bringing him back to normal life. Unfortunately, the procedure will result in the loss of two constitution points.
The Revenite may also be able to perform a special attack, depending upon the revenite's background. A raise dead spell cast upon the revenite will destroy it.
Habitat
The revenite has no society, except the one it creates. Revenites come into being in the following manner:
If a mortal, always for reasons of greed or evil, destroys a village (or keep, or anything housing a lot of people) and is then denied his ultimate goal, he will become a revenite upon death. The reason for this is that the gods of good despise him for his evil or greedy ways, and the gods of evil consider him a fool for not being able to achieve his goal. Without divine sympathy, it is impossible for the mortal to enter the afterlife, and therefore becomes the revenite. The gods often throw in an added curse, befitting the revenite's crimes. Sometimes, however, this curse can be used against its opponents.
Revenites exist in the ethereal plane, and are not harmed by light, but they do dislike it, and tend to remain in the darkness whenever possible.
The Revenite will roam the ruins of the town that he destroyed, and may venture no more than a mile away for short periods.