Phaser
| Statistic | Value |
|---|---|
| Climate/Terrain | Temperate mountain areas (Native to another plane) |
| Frequency | Very rare |
| Organization | Bands |
| Activity Cycle | Any |
| Diet | Omnivore |
| Intelligence | Average (8-10) |
| Treasure | K, L, M |
| Alignment | Neutral evil |
| No. of Appearing | 2-20 |
| Armor Class | See below |
| Move | 6 |
| Hit Dice | 3+1 |
| THAC0 | 17 |
| No. of Attacks | 1 |
| Damage/Attack | by weapon |
| Special Attacks | Nil |
| Special Defenses | See below |
| Magic Resistance | Nil |
| Size | S (4' tall) |
| Moral | Steady (11-12) |
| XP Value | 270 |
Description
Phazers appear as dwarves, except that their skin is normally a neutral gray color. They are often mistaken for duergar. They possess the special ability to alter their body's density at will. On the following chart, I have divided it into seven stages of density. A phazer can go two steps per round (i.e., to get from five to one would take two rounds).
| Number | Skin Color | AC | (P) Missile | (B) Blunt | (S) Edged | Equivalent |
|---|---|---|---|---|---|---|
| 1 | white | 8 | 0 | 2 | 1.5 | soft cloth(velvet) |
| 2 | pale | 7 | 0.5 | 1.5 | 1 | hard cloth(denim) |
| 3 | gray | 6 | 1 | 1 | 1 | flesh |
| 4 | dark gray | 5 | -1/d | 1 | -1/d | soft wood |
| 5 | black | 4 | -2/d | 1 | -2/d | hard wood |
| 6 | shiny black | 3 | 0.5 | -2/d | 0.5 | stone |
| 7 | silver | 2 | 0 | 0.5 | 0.25 | metal |
The three columns labeled missile, blunt, and edged represent how much damage a phazer will take from the specified type of attack at that density. A plain number (0.5) is a multiplier; for instance, 0.5 means half damage, and 0 means no damage. If the entry is of the -X/d format, that means that X points of damage per die should be subtracted. The equivalent column lists an equivalent density for convenience. The dungeon master should note that texture is not duplicated, only density; hard cloth (denim) will feel soft and squishy.
Additional Note
Phazers were designed for a plane on which denser objects would pass through less dense objects. On this plane, their density changing ability would let them walk through walls, etc. They might not be particularly well suited for a normal campaign world.