Oligondrall

monstrosity · CR 8 · from Net Monstrous Compendium · by Allan J. Mikkola
Oligondrall
StatisticValue
Climate/TerrainSubtropical and temperate plains
FrequencyRare
OrganizationHerd
Activity CycleDay
DietOmnivore
IntelligenceLow (5-7)
TreasureM, O
AlignmentChaotic neutral
No. of Appearing2-20
Armor Class4
Move14
Hit Dice14
THAC07
No. of Attacks5 + special
Damage/Attack4-16/4-16/2-16(2-12)/2-12/2-12
Special AttacksBreath weapon
Special DefensesFire immunity
Magic ResistanceNil
SizeL (11-12' tall)
MoralSteady (11-12)
XP Value10,000; female 8,000; young 4,000

Description

An oligondrall (pronounced ah li GON drul) resembles an elephant in appearance except it has longer tusks, smaller ears, and it has several spikes at the end of its trunk. Oligondralls have gray or tan skin and thick hides. They are covered with short, coarse hair.

Combat

An oligondrall may make up to 5 attacks per round; it gores with its tusks for 4-16 points each and tramples for 2-12 points of damage with each of its feet. The trunk may be used to constrict for 2-16 points of damage; once a constriction hit is scored with the trunk, the victim must make a sucessful bend bars roll to break free; if this roll fails, the target receives automatic constriction damage the next round. Creatures larger than an ogre cannot be constricted in this manner; in this case (or if constricting would harm the trunk) the trunk may be used as a clubbing/piercing weapon (using the spikes) for 2-12 points of damage.

Oligondralls do not share an elephant's fear of fire - in fact they are immune to its effects from birth (this includes both magical and mundane fires.)

In addition to its normal attack modes, an oligondrall may also employ a breath weapon of fire up to three times per day. The fire shoots out of the trunk in the shape of a cone 60' long, 20' wide at the base, and 1' wide at the trunk. This breath attack inflicts 3-30 points of damage to all creatures caught inside the area of effect; a successful save vs. breath weapon reduces this damage by half.

Habitat

Oligondralls travel in herds of up to 20 in number; they prey on many medium-sized animals that can be found in the temperate and subtropical plains where they reside, but will also graze on grasses and small bushes.

Oligondralls are fairly aggressive creatures, and have been known to attack with little or no provocation; they especially dislike most humanoids - this is most likely due to the fact they are hunted by these creatures for their ivory tusks.

A typical herd of oligondralls will consist of 50% males, 25% females, and 25% young; females have 12 HD and a THAC0 of 9. Young oligondral have 8 HD, a THAC0 of 13, and AC 5; their damage per attack is also lower: 2-12 per tusk, 2-8 while constricting with the trunk (1-6 while clubbing), and 1-10 per foot.

A herd of oligondralls will maintain a semi-permanent dwelling in a large thicket or copse of trees; any treasure they have accumulated will be stored here.

Ecology

Oligondralls are nearly impossible to tame and/or train, and will resist any attempt to do so.

An oligondrall's tusks are composed of high-grade ivory; a single tusk is worth 500-3000 gold pieces, or about 5 gp per pound in the open market; on the black market, the amount is anywhere from 2-5 times higher.

All 820 monsters in the Netbook Bestiary