Mummy, Cloud Giant
| Statistic | Value |
|---|---|
| Climate/Terrain | Arid mountain regions and magical clound islands |
| Frequency | Very rare |
| Organization | Solitary |
| Activity Cycle | Any |
| Diet | None |
| Intelligence | Genius (17-18) |
| Treasure | A, G, Sx4, U, Z |
| Alignment | Chaotic evil |
| No. of Appearing | 1-10 |
| Armor Class | -6 |
| Move | 18 |
| Hit Dice | 102 hit points |
| THAC0 | 9 |
| No. of Attacks | 2 |
| Damage/Attack | 3-36/2-24 |
| Special Attacks | See below |
| Special Defenses | See below |
| Magic Resistance | 80% |
| Size | H (24' tall) |
| Moral | Fearless (19) |
| XP Value | 13,450 |
Description
Cloud giant mummies are an unusual and rare form of mummy. They are made in the same manner as conventional mummies except the body of a cloud giant is used. Cloud giant mummies are typically the guardians of very rich tombs.
Cloud giant mummies fight to the death to prevent the looting of their charges. If they die they teleport to their crypt where they spend 1-4 weeks regenerating. They project an aura of fear in a 15' radius around them.
When in combat any hit requires a save vs. paralyzation else the victim is paralysed until either a wish or limited wish is used to free them, while in the paralysed state no food or water is needed and the body can survive for one year,before being destroyed.
If the to hit roll is a 20, then a save vs paralyzation must be made, this time in order to avoid a lethal disease being inflicted.
They can hurl rocks at the rate of two a round up to 100' away for 2-12 points of damage per rock.
They are surprised only on a 1 in 20 chance.
The only weapons that damage them are those with a +3 or better enchantment. They regenerate 4 hit points per round. If attacked by fire they take double damage. They have 2 major and 6 minor psionic disciplines, they can use those available to clerics or fighters.