Lurgen
| Statistic | Value |
|---|---|
| Climate/Terrain | Mudholes |
| Frequency | Very rare |
| Organization | Solitary |
| Activity Cycle | Any |
| Diet | Carnivore |
| Intelligence | Semi (2-3) |
| Treasure | B |
| Alignment | Neutral or Neutral Evil |
| No. of Appearing | 1-12 |
| Armor Class | 8 |
| Move | 6 |
| Hit Dice | 3-10 |
| THAC0 | 3-4 HD : 17; 5-6 HD : 15; 7-8 HD : 13; 9-10 HD : 11 |
| No. of Attacks | 1 / hit die of the creature |
| Damage/Attack | 1d8 (rotting damage) |
| Special Attacks | Spit acid (see below) |
| Special Defenses | +2 or better weapon to hit. (see below) |
| Magic Resistance | None |
| Size | L |
| Morale | Steady (11-12) |
| XP Value | 3 hit dice : 420; 4 hit dice : 975; 5 hit dice : 1,400; 6 hit dice : 2,000; 7 hit dice : 3,000; 8 hit dice : 4,000; 9 hit dice : 5,000; 10 hit dice : 6,000 |
Description
These beings inhabit mudholes. They are amorphous, mud-brown colored creatures. They smell like rotting vegetation. Each touch causes a rotting disease that is fatal in 1d8 days if left untreated. In addition, each touch causes and immediate 1d8 hit points of damage (which requires a cure disease to heal the wounds).
The creatures can only be hit by +2 or better magical weapons. Blunt weapons do no damage to the creature, but sharp and piercing weapons do normal damage. However any damage taken from a weapon blow is healed fully in three rounds.
Spells that would dry out mud do double damage and mud to rock will kill the creature outright.
The lurgen can also use a spit attack that it can shoot up to 100 yards. It will spit in lieu of all touch attacks. The acid does 1d6 the first round, and 1d4 points of damage for the next 1d4 rounds. It takes the acid 2 rounds to eat a hole through metal armor, and 1 round to eat through leather or hide armor.