Larind

monstrosity · CR 10 · from Net Monstrous Compendium · by Allan J. Mikkola
Larind
StatisticValue
Climate/TerrainWarm plains and grasslands
FrequencyVery Rare
OrganizationPride
Activity CycleDay
DietCarnivore
IntelligenceAnimal (1)
TreasureNil
AlignmentNeutral
No. of Appearing2-12
Armor Class-2
Move12
Hit Dice16
THAC05
No. of Attacks1
Damage/Attack3d8 + 14
Special AttacksMerge
Special DefensesRegenerates 3 hit points per round (see below)
Magic ResistanceSee below
SizeM (4.5 - 6.5' long)
MoraleSteady (11-12)
XP Value12,000

Description

Larind are magically created creatures that look like lions. They can blink at will once per round, moving a distance of up to 4'. Treat this as giving them a save vs magic to avoid hits.

Larind can also "merge" -- become a single larind for one turn. A merged larind has hit points equal to the sum of the individual larinds and acts as if under the haste spell. Divvy hit points up equally when separating.

Larind are 60% charm resistant. Their magical defenses also reduce damage by 1/4 from earth and air attacks or 50% from fire attacks (created as creatures of the desert -- wind, sand, and heat). They take 50% extra damage from water and cold-based attacks. Larind's have an innate ability to dispel hold and kindred immobilizing spells. It takes a single larind 1d4 rounds to dispel a single such spell. A merged larind takes 1d4 rounds divided by the number merged (round all fractions -- not just 1/2 -- upward).

Each larind is tied into a rock "soul egg". If the rock is smashed, the larind becomes a normal lion (non-magical) -- a merged larind would fall out of the merge. The "death" of a Larind traps its soul in its egg (mage learning the secret can release the Larind soul -- material component of that special purpose spell is a normal lion). A larind egg cannot be dimension shifted. If touched, it will "bite" as per a magic item of incorrect alignment (unless the mage is in the midst of casting the above spell or was the one who last cast that spell on the larind). Those killed outright by the bite of a larind have their soul trapped in the egg (pick random egg for merged larind) [until the egg is destroyed].

All 820 monsters in the Netbook Bestiary