Larhound
beast · CR 4 · from Net Monstrous Compendium · by Allan J. Mikkola
| Statistic | Value |
|---|---|
| Climate/Terrain | Arctic and Sub-arctic climates |
| Frequency | Very rare |
| Organization | Solitary |
| Activity Cycle | Day |
| Diet | Carnivore |
| Intelligence | Animal (1) |
| Treasure | Q |
| Alignment | Neutral |
| No. of Appearing | 1-3 |
| Armor Class | 4 |
| Move | 12 (run 18 on two legs) |
| Hit Dice | 3-7 |
| THAC0 | 3-4 HD : 17; 5-6 HD : 15; 7 HD : 13 |
| No. of Attacks | 3 |
| Damage/Attack | 1d3/1d3/1d10 for 3 hit dice; 1d4/1d4/2d6 for 4-5 hit dice; 1d6/1d6/2d8 for 6-7 hit dice |
| Special Attacks | Nil |
| Special Defenses | Immune to cold and poison |
| Magic Resistance | Nil |
| Size | S (4' long) |
| Morale | Average (8-10) |
| XP Value | 3 hit dice 175; 4 hit dice 270; 5 hit dice 420; 6 hit dice 650; 7 hit dice 975 |
Description
A larhound is a 4 legged lizard that rises and runs on two legs when it wants to move quickly. It is immune to poison and cold (prefering cold climates). It attacks anything that moves, but is literally unable to conceive of a stationary object as being of interest (ie, will treat as a rock or other inanimate thing even if it earlier moved and/or attacked).