Hellmaid
| Statistic | Value |
|---|---|
| Climate/Terrain | Any |
| Frequency | Very rare |
| Organization | Solitary |
| Activity Cycle | Any |
| Diet | Carnivore |
| Intelligence | High (13-14) |
| Treasure | R |
| Alignment | Neutral Evil |
| No. of Appearing | 1-3 |
| Armor Class | 1 |
| Move | 6, Fl 18 (C) |
| Hit Dice | 6 |
| THAC0 | 15 |
| No. of Attacks | 3 |
| Damage/Attack | 1d4/1d4/1d10 |
| Special Attacks | See below |
| Special Defenses | +2 or better weapon to be hit, see below |
| Magic Resistance | Nil |
| Size | M (6' tall) |
| Morale | Fanatic (17-18) |
| XP Value | 1,400 |
Description
A hellmaid has the following magical abilities:
- mesmerize males,
- gate in a barbed devil (30% chance of success),
- lightning bolt (5d6)
A hellmaid physical attack is two claws and a bite. They may also shed wing feathers. The feathers if they touch an non-evil creature do 1 hit point of damage each and acts as unholy water to any creature who is effected by unholy water. They may voluntarily shed 1d10 feathers per round. After 5 rounds of shedding, a hellmaid loses the ability to fly until the feathers are regrown. It takes 1 day to regrow the feathers from one shedding.
Hellmaids look like pretty young women with bright colored feathered wings. Sometimes the wings are a bit of an eyesore due to color clashes. They like to dress in bright clothes, the brighter the better with no sense of what colors clash. Hellmaids will attack or charm a creature to get better clothes or more jewelry.