Harriers of Ahred
undead · CR 9 · from Net Monstrous Compendium · by Allan J. Mikkola
| Statistic | Value |
|---|---|
| Climate/Terrain | Any |
| Frequency | Rare |
| Organization | None |
| Activity Cycle | Any |
| Diet | None |
| Intelligence | High (13-14) |
| Treasure | Nil (see below) |
| Alignment | Neutral or Neutral Good |
| No. of Appearing | 1-4 |
| Armor Class | 0 |
| Move | 12 |
| Hit Dice | 75 hit points (treat as 15th level fighter) |
| THAC0 | 6 |
| No. of Attacks | 2 or 1 |
| Damage/Attack | Nil |
| Special Attacks | Forgetfulness |
| Special Defenses | +3 or better weapon to hit |
| Magic Resistance | Nil |
| Size | M (6' tall) |
| Morale | Fearless (19-20) |
| XP Value | 3,000 |
Description
These are undead fighters. They can be turned only on the most difficult category (special). They look like rather solid shadows. They can pass through solid material at will (unless the material is heavily enchanted).
They will regenerate completely in one day. Their touch cause a combination of a compulsive need to leave and a forget spell. If the opponent does not save versus spell they will leave the area and forget about the place for several hours.
Harriers of Ahred are often used as guardians of secret places.