Grikar
fiend · CR 4 · from Net Monstrous Compendium · by Allan J. Mikkola
| Statistic | Value |
|---|---|
| Climate/Terrain | Any |
| Frequency | Very rare |
| Organization | Solitary |
| Activity Cycle | Any |
| Diet | Unknown |
| Intelligence | Exceptional (15-16) |
| Treasure | Nil |
| Alignment | Chaotic Evil |
| No. of Appearing | 1 |
| Armor Class | 6 |
| Move | Unlimited |
| Hit Dice | 6 |
| THAC0 | 15 |
| No. of Attacks | See below |
| Damage/Attack | See below |
| Special Attacks | Possess weapons |
| Special Defenses | -1 damage received from all weapon damage |
| Magic Resistance | Nil |
| Size | T (1' tall) |
| Morale | Average (8-10) |
| XP Value | 2,000 |
Description
Grikar are non-material beings that love to torment mortals. They can briefly become material. Any weapon or damaging attack does -1 damage to a material Grikar. Grikar become material, then possess magic items that lack spirits. They are only material for a single round. Once in the item, they can only be dislodged by use of remove curse spell (each such spell does 1d8 points of damage).
A grikar acts as the ego of the magic item until dislodged (3d6 intelligence, 3d6 ego points). They will voluntarily leave if the item is used to slay a friend of the owner of the item. They can be forced to leave if the item is used to cause non-mortal injury if the wielder can win an ego battle versus ego 34). Unrestricted movement rate.