Grikar

fiend · CR 4 · from Net Monstrous Compendium · by Allan J. Mikkola
Grikar
StatisticValue
Climate/TerrainAny
FrequencyVery rare
OrganizationSolitary
Activity CycleAny
DietUnknown
IntelligenceExceptional (15-16)
TreasureNil
AlignmentChaotic Evil
No. of Appearing1
Armor Class6
MoveUnlimited
Hit Dice6
THAC015
No. of AttacksSee below
Damage/AttackSee below
Special AttacksPossess weapons
Special Defenses-1 damage received from all weapon damage
Magic ResistanceNil
SizeT (1' tall)
MoraleAverage (8-10)
XP Value2,000

Description

Grikar are non-material beings that love to torment mortals. They can briefly become material. Any weapon or damaging attack does -1 damage to a material Grikar. Grikar become material, then possess magic items that lack spirits. They are only material for a single round. Once in the item, they can only be dislodged by use of remove curse spell (each such spell does 1d8 points of damage).

A grikar acts as the ego of the magic item until dislodged (3d6 intelligence, 3d6 ego points). They will voluntarily leave if the item is used to slay a friend of the owner of the item. They can be forced to leave if the item is used to cause non-mortal injury if the wielder can win an ego battle versus ego 34). Unrestricted movement rate.

All 820 monsters in the Netbook Bestiary