Gorkun, Mushroom of
plant · CR 3 · from Net Monstrous Compendium · by Allan J. Mikkola
| Statistic | Value |
|---|---|
| Climate/Terrain | Shaded and overcast regions |
| Frequency | Very rare |
| Organization | Patch |
| Activity Cycle | Any |
| Diet | None |
| Intelligence | Non- (0) |
| Treasure | Nil |
| Alignment | Nil |
| No. of Appearing | 10-100 |
| Armor Class | 9 |
| Move | 0 |
| Hit Dice | 4 |
| THAC0 | N/A |
| No. of Attacks | 0 |
| Damage/Attack | None |
| Special Attacks | Spores |
| Special Defenses | Nil |
| Magic Resistance | Nil |
| Size | T (1' tall) |
| Morale | N/A |
| XP Value | 120 |
Description
These are giant mushrooms. A patch always appears to be enclosed in a dank mist which is really a cloud of inactive spores. The cloud smells like mold. Bumping into a mushroom releases a cloud of active spores into the air. The player who hit the mushroom must roll versus his constitution or acquire a lung rot disease that will kill the player in 2+1d4 weeks. Each mushroom is about one foot tall with an eight to nine inch diameter cap.
These mushrooms grow only in shaded or perpetually overcast areas. Exposure to sunlight does one hit point of damage per turn.