Gor's Pet
| Statistic | Value |
|---|---|
| Climate/Terrain | Any |
| Frequency | Unique |
| Organization | Solitary |
| Activity Cycle | All |
| Diet | Omnivore |
| Intelligence | Unknown |
| Treasure | Special |
| Alignment | Unknown |
| No. of Appearing | 1 |
| Armor Class | -2 |
| Move | 30 |
| Hit Dice | 10 |
| THAC0 | 10 |
| No. of Attacks | 3 (claw, claw, and bite) |
| Damage/Attack | 2d6/2d6/2d8 |
| Special Attacks | See below |
| Special Defenses | See below |
| Magic Resistance | 70% |
| Size | Varies |
| Moral | Fearless (19-20) |
| XP Value | 10,000 |
Description
Sometime in the early history of the continent Taos-Parua, there was a powerful mage who was seeking imortality. The path of the mage, who's true name has slipped into legend but is now called "The Granter," led him to give a gift to all of the kings of the land.
The continent of Taos-Parua had 17 countries on its mass, and 17 kings, queens, lords, and other rulers. The continent was narrow and logitudinally placed on the ocean so it came close to touching both poles, and it had every kind of climate on its mass also.
The Granter's gifts were without measure, and if it took years of time and travel for components for wish spells or study, he would partake in whatever it took to grant the wish of the king.
One of the rulers, Bardiaro Gor, Lord of the swampland nation of Aguila, asked as his offered gift from the Granter a companion and servant to aid and protect him in his effort to protect the land and himself from the chaos surrounding the main cities in the center of the Great Aguilan Swamp.
After many years, the wish of Lord Gor was granted. The wish was embodied in a unique, magical creature who has always been known even to this day as Gor's pet.
Gor's pet is, in it's most usual form and size, seen as a large wolf. Gor's pet is actually about twice the normal size of a wolf, standing 7 feet tall and nearly 12 feet long. The appearance is shrouded by the color. The pet is jet black with a blue aura surrounding it which is very faint. The pet is also not solid. It is more like a touchable shadow, dry but fluid and harder than any steel. These are the sorts of descriptions one may here about the pet.
The Pet has emmense jaws and powerful claws. These cause less damage however than they appear to be able to do.
Combat
Gor's pet is the protector of the Castle Aguila (called by local swamp-natives as "the shadow-dog's fortress") The pet protects and serves without question the orders of Lord Gor. Any approaching the castle, if armed, are warned of the imminent danger by a booming growl which can be heard for several miles away. If the approaching person or party does not sheath or abandon their weapons and continue toward the castle, then Gor's pet will appear between them and the castle. If they still continue forward, it will attack anyone armed. If Gor's pet is attacking someone who has caused him no damage and loses his weapon, he will suddenly release the victim and allow him or her to flee. He will resume attack if they regain their weapon. Anyone who has caused him damage will not be treated with mercy.
The only limitation that applies to Gor's pet is that he may not attack any of the 17 rulers. He may attack any member of the armies during war or peace time that approch the castle, but he may not attack a ruler, armed or unarmed. If a ruler attacks Gor's pet, he will enter the castle and alert Lord Gor of the danger.
Gor's Pet, when attacking will attempt to latch onto one victim. If he succeeds in landing both claws and his bite on one victim, he will rend there abdominal section with his hind claws, causing 5d8 hit points of damage per round until the victim is dead or he is forced to flee.
If the number af attackers is small (less than 10 or so) then he will not release the victim even if he receives damage from others. Attacks of a magical nature are resisted as follows:
- Range spells: Any spells that have a radius effect have their effects resisted at 70%. He gets a save every round until successful, then is immune from there on.
- Direct spells: Such as magic missle as a weak example. Any spells such as this where he is the direct target have a 70% chance of being reflected in a random direction. If he is hit he has a 70% chance of being uneffected. If effected, he still get a chance to save for half damage for spells that cause damage. If the spell would have effects that continue over time, then he saves every round until immune as stated above.
Gor's pet is immune to all non-magical blunt weapons. Any magical blunt weapon causes 2 hit points of damage per plus, any bladed weapons doe only half damage, and any magical bladed weapons work normally.
Habitat
Being unique, this has little application, the pet can survive anywhere, in any climate. He prefers to stay near the castle unless traveling with Gor. (He serves as Gor's steed.) When Gor is riding his pet, the pet can alter his shape and size to a limited degree. This is simply for show it is assumed. Gor's pet can teleport from anywhere to the castle, which contains a huge (8' diameter) round green gem which is the focus of the pet's energy.
Any movement within 30 feet of the gem will cause the pet to return to the room the gem is in immediately. The room is completely sealed off from non-magical entering by all (including Lord Gor, who only saw the gem once before the Granter sealed the room for the Pet's protection.)
Destroying the gem would end the existance of the pet most likely. Any damage sustained by the pet is healed by being in the room with the gem. The gem restores 2d8 hp to the pet every hour of continual contact. If the pet is reduced significantly in hit points, it will return to the room immediately for at least one hour. The castle guards (seldom in action) will protect the castle in this extremely rare time of need.
Ecology
The only thing valuable about the pet is that it protects the castle and the country. It has few enemies (its only enemies are political traitors and members of rival nations.)
The existance of the gem is only known by Gor and his pet. It may be valuable as a permanent form of healing, but it may only work on the pet. Gor assumes it would not work for him and he has actually considered if the gem would harm him, and if that is why it was seeled away from him. He has also considered if his touching the gem would effect the pet in a bad way.
Nothing about the gem is known outside of the castle, and even people who work within do not know of the room sealed well below it.