Golem, Sand

construct · CR 9 · from Net Monstrous Compendium · by Allan J. Mikkola
Golem, Sand
StatisticValue
Climate/TerrainAny
FrequencyVery rare
OrganizationNone
Activity CycleAny
DietNil
IntelligenceNon- (0)
TreasureNil
AlignmentNeutral
No. of Appearing1
Armor Class0
Move12
Hit Dice15 (80 hit points)
THAC05
No. of Attacks1
Damage/Attack3-30
Special AttacksNil
Special DefensesSee below
Magic ResistanceNil
SizeL (10' tall)
MoraleFearless (19-20)
XP Value11,000

Description

Sand golems take only the pluses of weapon damage, however use of an edged weapon has a chance of doing extra damage (save vs. disintegration -- fail means dock one hit die and 4 hit points extra damage). They take no damage from fire and cold based attacks and rock-to-mud heals them.

Sand Golems attack anything within reach that moves. They are not bright enough to distinguish living vs non-living (e.g., a vigorously waved flag is more worthy of attack than a slowly moving human).

All 820 monsters in the Netbook Bestiary