Golem, Sand
construct · CR 9 · from Net Monstrous Compendium · by Allan J. Mikkola
| Statistic | Value |
|---|---|
| Climate/Terrain | Any |
| Frequency | Very rare |
| Organization | None |
| Activity Cycle | Any |
| Diet | Nil |
| Intelligence | Non- (0) |
| Treasure | Nil |
| Alignment | Neutral |
| No. of Appearing | 1 |
| Armor Class | 0 |
| Move | 12 |
| Hit Dice | 15 (80 hit points) |
| THAC0 | 5 |
| No. of Attacks | 1 |
| Damage/Attack | 3-30 |
| Special Attacks | Nil |
| Special Defenses | See below |
| Magic Resistance | Nil |
| Size | L (10' tall) |
| Morale | Fearless (19-20) |
| XP Value | 11,000 |
Description
Sand golems take only the pluses of weapon damage, however use of an edged weapon has a chance of doing extra damage (save vs. disintegration -- fail means dock one hit die and 4 hit points extra damage). They take no damage from fire and cold based attacks and rock-to-mud heals them.
Sand Golems attack anything within reach that moves. They are not bright enough to distinguish living vs non-living (e.g., a vigorously waved flag is more worthy of attack than a slowly moving human).