Golem, Diamond
| Statistic | Value |
|---|---|
| Climate/Terrain | Any |
| Frequency | Very rare |
| Organization | Solitary |
| Activity Cycle | Any |
| Diet | Nil |
| Intelligence | Non- (0) |
| Treasure | Nil |
| Alignment | Neutral |
| No. of Appearing | 1-3 |
| Armor Class | -10 |
| Move | 9 |
| Hit Dice | 192 hit points |
| THAC0 | 0 |
| No. of Attacks | 3 |
| Damage/Attack | 5-50/5-50/3-60 (claw, claw, bite) |
| Special Attacks | See below |
| Special Defenses | See below |
| Magic Resistance | 95% |
| Size | L (8' at the shoulder) |
| Moral | Fearless (19-20) |
| XP Value | 49,520 |
Description
The diamond golem is a truly impressive creation. They are about 8' tall at the shoulder with a further 1' added because of their head. They appear as perfect humans of an indeterminable sex, although they are crystalline. In sunlight light reflects off their bodies causing a prism affect.
They can be created by either a magic-user or a cleric of at least 18th level, at a cost of 1000-6000 gold pieces per hit point of the final golem. During the construction of the golem the dust from 10-20 powdered diamonds must be used. The entire construction period is 6 months.
On a roll of 20 on the third attack, the golem drains 1-4 levels and takes a number of points in healing as were drained. Each hit by the first 2 attacks requires a save vs paralyzation, a fail indicates a paralysis of 2d12 hours.
If the golem is reduced to 0 or less hit points, it explodes into 5-30 diamonds of base 1000 gold piece value, and the resulting explosion causes 5-100 (5d20) hit points of damage to all within 120'.
Because the golem is subject to vorpalling/sharpness limbs may be lost, and these limbs would logically reduce damage, each limb is given a different value:
| Limb | Value |
|---|---|
| Head | 3 |
| Arm | 4 |
| Leg | 4 |
| Torso | 11 |
When the golem explodes the remaining limbs are added and a fraction evaluated and this multiplied by the resultant damage. (i.e., a golem with two legs, one arm and no head would explode for (4x2)+(4x1)+(3x0)+(11x1)/30 = 23/30 of full damage.
The golems can also create an 18d6 chain lightning bolt twice a day. A weapon of +4 or better is needed to hit the golems, weapons of a lesser status must roll versus disintegrate or be destroyed, similiary any roll of 1 on the attack dice, requires a save versus disintegration or be destroyed.
Any successful attack by a vorpal weapon causes normal damage but no limb loss. Diamond golems regenerate 10 hit points per melee round.