Golem, Diamond

construct · CR 20 · from Net Monstrous Compendium · by Luan Dalgari
Golem, Diamond
StatisticValue
Climate/TerrainAny
FrequencyVery rare
OrganizationSolitary
Activity CycleAny
DietNil
IntelligenceNon- (0)
TreasureNil
AlignmentNeutral
No. of Appearing1-3
Armor Class-10
Move9
Hit Dice192 hit points
THAC00
No. of Attacks3
Damage/Attack5-50/5-50/3-60 (claw, claw, bite)
Special AttacksSee below
Special DefensesSee below
Magic Resistance95%
SizeL (8' at the shoulder)
MoralFearless (19-20)
XP Value49,520

Description

The diamond golem is a truly impressive creation. They are about 8' tall at the shoulder with a further 1' added because of their head. They appear as perfect humans of an indeterminable sex, although they are crystalline. In sunlight light reflects off their bodies causing a prism affect.

They can be created by either a magic-user or a cleric of at least 18th level, at a cost of 1000-6000 gold pieces per hit point of the final golem. During the construction of the golem the dust from 10-20 powdered diamonds must be used. The entire construction period is 6 months.

On a roll of 20 on the third attack, the golem drains 1-4 levels and takes a number of points in healing as were drained. Each hit by the first 2 attacks requires a save vs paralyzation, a fail indicates a paralysis of 2d12 hours.

If the golem is reduced to 0 or less hit points, it explodes into 5-30 diamonds of base 1000 gold piece value, and the resulting explosion causes 5-100 (5d20) hit points of damage to all within 120'.

Because the golem is subject to vorpalling/sharpness limbs may be lost, and these limbs would logically reduce damage, each limb is given a different value:

LimbValue
Head3
Arm4
Leg4
Torso11

When the golem explodes the remaining limbs are added and a fraction evaluated and this multiplied by the resultant damage. (i.e., a golem with two legs, one arm and no head would explode for (4x2)+(4x1)+(3x0)+(11x1)/30 = 23/30 of full damage.

The golems can also create an 18d6 chain lightning bolt twice a day. A weapon of +4 or better is needed to hit the golems, weapons of a lesser status must roll versus disintegrate or be destroyed, similiary any roll of 1 on the attack dice, requires a save versus disintegration or be destroyed.

Any successful attack by a vorpal weapon causes normal damage but no limb loss. Diamond golems regenerate 10 hit points per melee round.

All 820 monsters in the Netbook Bestiary