Eye of Orcus
| Statistic | Small | Medium | Large | Great |
|---|---|---|---|---|
| Climate/Terrain | Any | Any | Any | Any |
| Frequency | Very rare | Very rare | Very rare | Very rare |
| Organization | Small group | Small group | Small group | Small group |
| Activity Cycle | Continuous | Continuous | Continuous | Continuous |
| Diet | Nil | Nil | Nil | Nil |
| Intelligence | Semi- to average (2-10) | Semi- to average (2-10) | Semi- to average (2-10) | Semi- to average (2-10) |
| Treasure | Nil | Nil | Nil | Nil |
| Alignment | Neutral evil | Neutral evil | Neutral evil | Neutral evil |
| No. of Appearing | 1-2 or 5-20 | 1-2 or 5-20 | 1-2 or 5-20 | 1-2 or 5-20 |
| Armor Class | 5 | 3 | 1 | -1 |
| Move | 35 | 35 | 35 | 35 |
| Hit Dice | 6 | 7 | 8 | 10 |
| THAC0 | 15 | 13 | 13 | 11 |
| No. of Attacks | 1 | 1 | 1 | 2 |
| Damage/Attack | 1d4 x 1d6 + special | 1d4 x 1d6 + special | 1d4 x 1d6 + special | 1d4 x 1d6 + special |
| Special Attacks | Negative energy blast | Negative energy blast | Negative energy blast | Negative energy blast |
| Special Defenses | Invisibility, regeneration | Invisibility, regeneration | Invisibility, regeneration | Invisibility, regeneration |
| Magic Resistance | Nil | Nil | Nil | Nil |
| Size | T (1' dia.) | T (2' dia.) | S (3' dia.) | M (6' dia.) |
| Moral | Fearless (19-20) | Fearless (19-20) | Fearless (19-20) | Fearless (19-20) |
| XP Value | — | — | — | — |
Description
Eyes of Orcus are magically created undead eyes which come in four sizes: small (1'dia.), medium (2'dia.), large (3'dia.) and great (6'dia). While they were invented by Orcus eons ago, their use has spread throughout the lower planes. These abominations are instruments of powerful lower planar creatures and high level mortal necromancers. They permit their user to see through them, and slay living things many planes away. All eyes have invisibility at will, and can plane shift and use non-detection three times per day. Eyes can detect good beings within 120 feet.
Combat
The most effective strategy used by the eyes is to attack through surprise. Usually, the eye blasts its victims from behind a veil of invisibility. Once it becomes visible, all creatures below 4 hit dice flee in terror at the sight of it. Creatures from 4 to 6 hit dice save vs. paralization at -2 or flee. A 6 to 10 hit die creatures save normally. Lord level characters and monsters, while unnerved are less likely to flee before thinking.
Eyes of Orcus attack by means of a negative energy blast. This attack drains 1d4 levels, and inflicts 1d6 hit points per level lost. A save vs. breath weapons is made for half damage. If the save is made by 10 or more, no damage is sustained. The following modifiers are applied to the saving throw:
- Medium Eye: -1
- Large Eye: -2
- Great Eye: -3
- Victim uses positive energy: -4
Small, medium and large eyes can blast once per round. Great eyes blast twice. All eyes regenerate 1 hit point per round.
Habitat
Eyes of Orcus, though intelligent, are magical automata under the control of other beings and have no society or culture of their own. They are sent by evil beings to planes they cannot easily travel to (such as the Prime Material Plane) to slay the enemies of their controllers.
Ecology
Eyes of Orcus search and destroy, they consume nothing, nor do they reproduce. They play no role in the ecology, and any effects they have on the ecosystem are harmful.