Durath
| Statistic | Value |
|---|---|
| Climate/Terrain | Marine Coastlines |
| Frequency | Rare |
| Organization | Mating Groups |
| Activity Cycle | Any |
| Diet | Carnivores |
| Intelligence | Low to Genius (3-18) |
| Treasure | K, M, N (B) |
| Alignment | Neutral (or Neutral varients) |
| No. of Appearing | 5-50 |
| Armor Class | 8 (4 with armor) |
| Move | 9, Sw 6 |
| Hit Dice | 3 |
| THAC0 | 17 |
| No. of Attacks | 2 or 1 |
| Damage/Attack | 1d4/1d4 or 1d8 |
| Special Attacks | See below |
| Special Defenses | Nil |
| Magic Resistance | Nil |
| Size | M (5' tall) |
| Morale | Average (8-10) |
| XP Value | 120 |
Description
Durath are an amphibious, humanoid race. They are scaled and covered with an outer coat of slime (immune to web, entangles, and ordinary grips). Their charisma ranges from 2 to 10. They walk on two feet to fight.
Preferred weapons are hooks, scimitars, and assorted thrown barbs. They can also bite for 1d8 or claw for 1d4 (2 claws). Adults are typically 3 hit dice monsters. Exceptional individuals do exist:
- mages -- 1 per 50, level 1 to 6
- shamen -- 1 per 30, level 1 to 6
- fighters -- 1 per 20, level 4 to 8
Slime infects wounds of mammals causing a local paralysis of the limb/area in 2-4 rounds (ie, cause serious wound). Durath take advantage of this property and make nets that will paralyze those traps (each round, save vs paralysis until either escape the net or fail the save).
Durath live in mating groups of 1 senior male, 1 junior male, 2-8 wives of the senior male, 1-4 wives of the junior male. Expect 0-3 children per wife.