Dream Assassin
| Statistic | Value |
|---|---|
| Climate/Terrain | Any |
| Frequency | Very rare |
| Organization | Solitary |
| Activity Cycle | Night |
| Diet | Omnivore |
| Intelligence | High (13-14) |
| Treasure | P, R, (B) |
| Alignment | Chaotic evil |
| No. of Appearing | 1-4 |
| Armor Class | 4 (0, in dream) |
| Move | 15 |
| Hit Dice | 7 |
| THAC0 | 13 |
| No. of Attacks | 2 |
| Damage/Attack | 1d4/1d4 |
| Special Attacks | Surprises on 1-3, see below |
| Special Defenses | Sleep gas, camoflauge (75% undetectable) |
| Magic Resistance | Nil |
| Size | M |
| Moral | Fanatic (17-18) |
| XP Value | 3,000 |
Description
(based in part on The Nightmare on Elm Street)
The dream assasins are notorious for catching adventurers off guard at night. They generally insure that all are asleep with a gas they expel. Those who might be awake initially must save against the gas or fall asleep (-4 vs. paralyzation). The assasin then chooses who looks to be a powerful fighter-type who is asleep as its 'victim' and invades the 'victims' dreams. They fight the 'victim' in a nightmare wielding a wicked sword (2d4+4 damage, 3/2 attacks) while having an armor class of 0. All damage sustained in the battle counts against the 'victims' combined scores of intelligence and wisdom. The 'victim' fights as a fighter of their level wielding a club (1d6 damage). The 'victim' has an armor class of 10. This is modified down by one for each 3.6 points of intellience and wisdom the 'victim' has. (I.e., armor class = 10 - (INT + WIS) / 3.6) rounded up. The damage the assasin takes counts against his maximum hit points.
If the assasin loses, he loses control of the 'victim' and the 'victim' wakes up with a terrible start. If the 'victim' loses, he/she become an extension of the assasin who will animate them to attack the party while they sleep. The animated victim will be armor class 10 wielding their favorite weapon. When the victim is wounded for 75% of their maximum hit points, they are no longer under the assasins powers. The assasin will remain 75% undetectable (camoflauge) during this battle. When the assasin loses their 'victim', they will make one attack at the 'victim' to finish them off before fleeing. If cornered, they can expel sleep gas twice a night and fight with their claws.