Dinosaur, Raptor
| Statistic | Value |
|---|---|
| Climate/Terrain | Any warm climate |
| Frequency | Uncommon |
| Organization | Pack |
| Activity Cycle | Any |
| Diet | Carnivore |
| Intelligence | Average (8-10) |
| Treasure | Nil |
| Alignment | Chaotic neutral |
| No. of Appearing | 4-16 |
| Armor Class | 5 |
| Move | 18 |
| Hit Dice | 5+5 |
| THAC0 | 15 |
| No. of Attacks | 3 or 5 |
| Damage/Attack | 1-8/1-8/1-8 or 2-16/2-16/1-8/2-20/2-20 |
| Special Attacks | Pounce |
| Special Defenses | Nil |
| Magic Resistance | Nil |
| Size | M (6' tall) |
| Moral | Elite (13-14) |
| XP Value | Slave 1,400; Leader 2,000 |
Description
(inspired by Jurrasic Park)
Psionic Summary
| Level | Dis/Sci/Dev | Attack/Defense | Score | PSPs |
|---|---|---|---|---|
| 2 | 2/1/6 | II/IF | 15 | 40 |
Clairsentient Sciences: Clairvoyance; Devotions: All-Round Vision, Combat Mind, Danger Sense.
PsychoMetabolic Sciences: none; Devotions: Chameleon Power, Lend Health.
These large lizard like creatures have evolved from the lizard, but are distinctly diiferent in that they are intellegent. This intellegence shows in all they do. These large creatures have proven to be very worthy opponents.
Combat
Each of these creatures, has it wicked claws, and teeth to use as weapons. They can either bite and use thier claws twice. Or they can pounce on thier opponents (they can jump up to 5 yards, or 15 feet) using their claws on thier feet as well as the claws on thier hands and thier bite.
These animals have survived this long through well planned and executed fights. The leader (leaders generally have more psionic powers, double the PSPs, a power score one higher, and always have mindlink as a power) cooridinates the battles using his mindlink. These creature are intellegent and use this to search out weakness in opponents and expliot them. A common tactic is to have a large group use chameleon power and hide, one will walk around and make alot of noise, when you go to kill the one making the noise then the trap is sprung with you not ready.
Though they can survive in nearly anywhere (on Athas you do not find many cold climates) they prefer to live in ruins where they can use the element of suprise as a weapon. They will attempt to use all terrain to their advantage and will sacrifce thei own lives if it will save another. These reptiles do not use many psionic powers but the ones they have they have learned to use well and to their advantage.
Habitat
These beasts have a very primitive society, the tribe is ruled by the raptor who proves to be the strongest. All other follow it's will with out question, acting as its slaves. (there are cases of both males and of females leadding tribes of raptors) Along with any tribe of raptors you will always find one leader (never more or if one comes there will be a fight to the death the the survivor becoming the leader).
Ecology
The raptors are alot like the thri-kreen in the sense that they live to hunt, and that they have evoled not needing to sleep (hunting all day). Once you have been found there are two ways to free yourself either teleport out of the; the other is to kill the entire tribe.