Coronil

fiend · CR 23 · from Net Monstrous Compendium · by Luan Dalgari
Coronil
StatisticValue
Climate/TerrainLower outer planes
FrequencyVery rare
OrganizationBand
Activity CycleAny
DietCarnivore
IntelligenceGenius (15-16)
TreasureE, Zx3, Ox10, (F, G, H, I)
AlignmentChaotic evil or neutral evil
No. of Appearing2-12
Armor Class-15
Move24
Hit Dice600 hit points
THAC0-20
No. of Attacks6 + 2
Damage/Attack1d20/1d20/1d20/1d20/2d10/2d10 (all +25) (by weapon)
Special AttacksSee below
Special DefensesSee below
Magic Resistance95%
SizeL (12' tall)
MoraleFearless (19-20)
XP Value58,000

Description

The Coronil is a large 8 legged beast, standing about 12' tall. In appearance they resemble copper coloured spiders covered in a dense fur. In addition to their 8 legs they have 2 arm like appendages that although being small are suitable for using missile weapons and/or magic items.

The Coronil does not see using eyes, instead it uses an innate ability to sense what is around it, therefore it cannot be surprised except by teleporting in close to it.

In combat a Coronil can use any 4 of its legs, thus it can attack multiple opponents within a 10' radius. Each of its legs strikes with a lightning speed and impacts with a huge force, consequently characters not wearing strong metal armor (i.e, full/field plate) will suffer a further 1-4 1d10 points of damage. Each successful strike with a leg causes a further 1% chance for the character being plane shifted to a random plane.

Twice per round the Coronil can spit an acidic poison, requiring a to hit roll, if successful a save vs poison is allowed to negate the effect.

The Coronil is impervious to all non-metal weapons, non-edged metal weapons, and edged metal weapons of less than +5 value. The Coronil regenerates 5d20 points of damage per round per successful attack with a leg.

All 820 monsters in the Netbook Bestiary