Baatezu, Lesser -- Sand (Devil)

fiend (devil) · CR 5 · from Net Monstrous Compendium · by Allan J. Mikkola
Baatezu, Lesser -- Sand (Devil)
StatisticValue
Climate/TerrainNine Hells (Desert regions)
FrequencyUncommon
OrganizationBands
Activity CycleAny
DietCarnivore
IntelligenceHigh
TreasureM, N, Q (D)
AlignmentLawful (Neutral) Evil
No. of Appearing3-30
Armor Class1
Move9
Hit Dice6+5
THAC015
No. of Attacks2
Damage/Attack1d6/1d6
Special AttacksSee below
Special Defenses+2 magical weapon or better to be hit, see below
Magic Resistance30%
SizeM (5' tall)
MoraleElite (13-14)
XP Value1,400

Description

Sand devils are only harmed by +2 or better weapon. They take only 1/2 damage versus heat and fire-based attacks. They can cast the following abilities at will:

  • flame strike,
  • dispel magic,
  • sandstorm (6d6 damage due to chafing by sand in high velocity wind),
  • whirlwind,
  • summon (8 hit die fire elemental),
  • gate (20% chance of gating in another sand devil)

They are vulnerable to holy water (one vial will kill a sand devil). Normal water dumped on a sand devil will do 1d6/gallon.

Sand Devils look like crudely formed humanoids. Fine features like eyes, nose, ears, fingers are not formed -- they just have a lump for a head. As they have no visible eyes, etc. it is assumed that they must have some magical sense replacing sight for sand devils do not appear to be blind. They can be fooled by illusions and invisibility. Sand Devils prefer to attack via magic. If pressed, they attack hand-to-hand doing 2 slap attacks at 1d6 points of damage each.

All 820 monsters in the Netbook Bestiary