Baatezu, Lesser -- Sand (Devil)
| Statistic | Value |
|---|---|
| Climate/Terrain | Nine Hells (Desert regions) |
| Frequency | Uncommon |
| Organization | Bands |
| Activity Cycle | Any |
| Diet | Carnivore |
| Intelligence | High |
| Treasure | M, N, Q (D) |
| Alignment | Lawful (Neutral) Evil |
| No. of Appearing | 3-30 |
| Armor Class | 1 |
| Move | 9 |
| Hit Dice | 6+5 |
| THAC0 | 15 |
| No. of Attacks | 2 |
| Damage/Attack | 1d6/1d6 |
| Special Attacks | See below |
| Special Defenses | +2 magical weapon or better to be hit, see below |
| Magic Resistance | 30% |
| Size | M (5' tall) |
| Morale | Elite (13-14) |
| XP Value | 1,400 |
Description
Sand devils are only harmed by +2 or better weapon. They take only 1/2 damage versus heat and fire-based attacks. They can cast the following abilities at will:
- flame strike,
- dispel magic,
- sandstorm (6d6 damage due to chafing by sand in high velocity wind),
- whirlwind,
- summon (8 hit die fire elemental),
- gate (20% chance of gating in another sand devil)
They are vulnerable to holy water (one vial will kill a sand devil). Normal water dumped on a sand devil will do 1d6/gallon.
Sand Devils look like crudely formed humanoids. Fine features like eyes, nose, ears, fingers are not formed -- they just have a lump for a head. As they have no visible eyes, etc. it is assumed that they must have some magical sense replacing sight for sand devils do not appear to be blind. They can be fooled by illusions and invisibility. Sand Devils prefer to attack via magic. If pressed, they attack hand-to-hand doing 2 slap attacks at 1d6 points of damage each.