Antracos, Lord of the Antraconians

fiend · CR 14 · from Net Monstrous Compendium
Antracos, Lord of the Antraconians
StatisticValue
Climate/TerrainGehenna
FrequencyUnique
OrganizationSolitary
Activity CycleAny
DietOmnivore
IntelligenceGenius or Semi
TreasureH, Z, T
AlignmentNeutral Evil (with Chaotic tendencies)
No. of Appearing1
Armor Class-6
Move18, Fl 6
Hit Dice129 hit points
THAC07
No. of Attacks4 or 3
Damage/Attack1d6/1d6/1d6/3d6 or 2d10/1d6/3d6
Special AttacksSee below
Special DefensesSee below
Magic Resistance70 %
SizeL (9' tall)
MoraleFearless (19-20)
XP Value15,000

Description

Antracos, the lord of the Antraconians, was once the pride of his foul species. He was the strongest, the fastest and most powerful of their kind, and it was under his banner that the Antraconians fought under in their disastrous war with devilkind. Near the end of the war Antracos was captured, and was held in captivity for a century in the ninth plane of hell, where he was tortured endlessly by the servitors of Asmodeus.

When Antracos finally escaped, he was a changed creature. His body was damaged permanently, but even more importantly, he went somewhat insane. Antracos has become far more unpredictable in his attitudes, occasionally doing things far more chaotically than his former, more neutral psyche would commit. In addition, at times he slips into a pathetic dementia, where his mind, battered as it is, retreats into a shell. In this state Antracos is little more than a beast, attacking whatever hurts him with claw and tooth.

When not under the influence of his insanity, Antracos still shows remnants of what made him the great lower planar lord he once was. He is fully capable of using his spell like abilities which include the ability to, at will:

  • charm person,
  • polymorph self,
  • invisibility,
  • detect invisibility,
  • detect good,
  • ESP,
  • affect normal fires, and
  • darkness, 10' radius

Once per day he can summon an Antraconian (75% chance of success), speak an (un)holy word. Once per week, he can cast an imprisonment spell, but at the cost of his sanity for an indeterminate period of time (apparently the use of the spell reminds him of his own imprisonment).

Antracos appears as a large Antraconian with a few scars located at various spots around his body. He has lost one arm (thus only three claw attacks). When he uses a weapon he fights with Vasaros, a long sword which does 2d20 points of damage per hit. Antracos can be only hit by +3 or better weapons, and is immuned to all fire-based attacks.

All 820 monsters in the Netbook Bestiary