Antraconian

fiend · CR 7 · from Net Monstrous Compendium
Antraconian
StatisticValue
Climate/TerrainGeheena
FrequencyVery rare
OrganizationSolitary
Activity CycleAny
DietOmnivore
IntelligenceExceptional
TreasureH
AlignmentNeutral Evil
No. of Appearing1-2
Armor Class-3
Move18, Fl 6
Hit Dice10+8
THAC011
No. of Attacks5
Damage/Attack1d4/1d4/1d4/1d4/2d6
Special AttacksSee below
Special DefensesSee below
Magic Resistance60%
SizeL (8' tall)
MoraleFanatic (17-18)
XP Value8,000

Description

These vile creatures once roamed throughout the plane of Gehenna, and they were equally common sights in the Nine Hells and Hades, and even on the Prime Material Plane (where they were found inevitably performing some deed of evil either as summoned creatures or on their own initiative). Eventually their excursions into the Nine Hells so angered that dark plane's inhabitants that a full scale war broke out between the devils and the less numerous Antraconian, resulting in the almost wholesale destruction of the Antraconian race.

A handful of Antraconians live on (perhaps a dozen or two), existing as they can. They are not as common a sight as they once were, but they can still be found wandering the Prime Material plane in the service of some evil wizard. On their own plane, however, they are undetectable, as they have taken precautions to being wiped out by the occasional devil force (a race to which the Antraconians still hold great enmity towards, and will attack on sight if the odds are good).

Antraconians normally attack with their four clawed arms, following up with a bite from their batlike heads. If all four arms hit, they hold the target and gain a +4 "to hit" with their bite attack. The chance of a character getting out is equal to his or her bend bars percent, and may be attempted once per round. Further, Antraconians may use the following spell like powers once per round, when applicable:

  • charm person,
  • unseen servant,
  • knock,
  • slow,
  • polymorph self (to Black Unicorn or Golden Pegasus),
  • invisiblity,
  • detect invisibility,
  • detect good, and
  • dispel magic

All of the above are as if cast by and 8th level mage. They also have the spell casting abilities of a fifth level cleric. Moreover, once per day they are able to cast a symbol of pain. At one point in time they possessed gating abilities similar to those of other creatures of the lower planes, but their numbers have been reduced so as to make this power unusable. An Antraconian can only be harmed by +2 or better weapons and are immuned to all fire-based attacks.

All 820 monsters in the Netbook Bestiary