Amorabi
monstrosity · CR 12 · from Net Monstrous Compendium · by Allan J. Mikkola
| Statistic | Value |
|---|---|
| Climate/Terrain | Any |
| Frequency | Very rare |
| Organization | Bands |
| Activity Cycle | Day |
| Diet | Carnivore |
| Intelligence | High (13-14) |
| Treasure | P, R |
| Alignment | Chaotic Evil |
| No. of Appearing | 1-8 |
| Armor Class | -2 |
| Move | 9, Fl 15 (C) |
| Hit Dice | 120 hit points (saves as 27 HD monster) |
| THAC0 | 9 (Attacks as 12 HD monster) |
| No. of Attacks | 2 |
| Damage/Attack | 1d8/1d8 (+7 damage for strength) |
| Special Attacks | See below |
| Special Defenses | +2 weapon or better to hit, see below |
| Magic Resistance | 60% |
| Size | M (5-6' tall) |
| Morale | Average (8-10) |
| XP Value | 10,000 |
Description
Amorabi are a cross between a bird an a human. They have 2 legs and two arms. Both hands and feet are clawed. They have vestigial wings but cannot fly. Their heads are bird-like. The wings, shoulders and upper backs are feathered. Amorabi have 19 strength and are powerful spell casters.
Amorabi were created by the greatest lich ever (in my world) to be the personal bodyguards of himself and his chief lieutenants. They are nasty tempered to all others, but faithful to their creator.
Amorabi require +2 weapon or better to be hit. They are immune to charm and hold spells. The can cast the following spells as a 12th level mage:
- disintegrate
- web
- cause disease
- dispel magic
- fear
- bestow curse (reverse of remove curse)
- rock to mud
- teleport
- stone to flesh
- death spell
- despair (emotion spell)