Umbra
| Statistic | Value |
|---|---|
| Climate/Terrain | Subterranean |
| Frequency | Rare |
| Organization | Pack |
| Activity Cycle | Any |
| Diet | None |
| Intelligence | Non- (0) |
| Treasure | None |
| Alignment | Neutral Evil |
| No. Appearing | 2-20 |
| Armor Class | 7 |
| Movement | 6" |
| Hit Dice | 1+1 |
| THAC0 | 19 |
| No. of Attacks | 1 |
| Damage/Attack | 2-5 |
| Special Attacks | See Below |
| Special Defenses | Darkness |
| Magic Resistance | Nil |
| Size | M (4'-6' tall) |
| Morale | Special |
| XP Value | 175 |
Description
These vile, undead beings appear as a vaguelly humanoid region of dimness. The area around the Umbra is also gloomy as the light energy is absorbed by the negative aspect of their form.
Combat
The Umbra attack by means of a chilling touch. On a successful attack the target must save versus spells or be affected by the Umbral Mal. Roll on the following table to determine the effect:
| 1d10 Roll | Suffer Result | Effect of the Umbral Mal |
|---|---|---|
| 1-2 | Dread | Attack last and half normal movement next round |
| 3-4 | Blight | Wound becomes diseased and will not heal |
| 5 | Terror | Flee with fear for 1d4 rounds |
| 6 | Abyss | Unable to attack for next 1d3 rounds due to tremors |
| 7-8 | Wrath | Fighting frenzy next round for extra attack but -4 reduced AC |
| 9-0 | Folly | Wracked with dark humor and unable to act for 1d3 rounds |
If a light spell strikes an Umbra, it is stunned for 1d3 rounds. When four or more Umbras cluster within a 10' diameter, they form a region of impenetrable darkness. The Umbras within this gloom can still see well enough to attack foes that enter the darkness. A light spell will dispel the darkness until the Umbras recover from their stunned state.
Habitat/Society
These beings exist only as the vengeful remains of a spirit. To create an Umbra, a being must be geased, then slain in a horribly painful manner. The body must then be burned to ashes and magically animated. The Umbra remains close to the location of its ashes and will mindlessly attack any intruders. Once slain, the gloom vanishes and a cloud of ashes falls to the floor.
Ecology
The Umbra has no place in the natural world and can only be created through magic.