Monsters for AD&D - Cellar Dweller
| Statistic | Value |
|---|---|
| Climate/Terrain | Subterranean |
| Frequency | Very Rare |
| Organization | Solitary |
| Activity Cycle | Night |
| Diet | Carnivorous |
| Intelligence | Average (8-10) |
| Treasure | L, M, O, (A) |
| Alignment | Chaotic Evil |
| No. Appearing | 1 |
| Armor Class | 2 |
| Movement | 15" |
| Hit Dice | 4+4 |
| THAC0 | 15 |
| No. of Attacks | 3 |
| Damage/Attack | 1-2/1-2/1-4 |
| Special Attacks | See Below |
| Special Defenses | See Below |
| Magic Resistance | Nil |
| Size | S (3' tall) |
| Morale | Elite (13-14) |
| XP Value | 2,000 |
Description
Also known as the Bone Crusher, the hideous Cellar Dweller is a creation of pure evil. The Cellar Dweller resembles a small ogre with olive flesh and sparkling white pupils. It dwells in the dark cramped spaces in the cellar and under furniture, waiting for an opportunity to slay innocents and spread mayhem.
Combat
It has a number of innate magical abilities that make it a highly dangerous foe despite its diminutive stature. It is completely immune to disease and never ages. Despite its all-consuming bloodthirsty nature, it has no need to consume food and can survive indefinitely in all but the most extreme environments.
It is rarely surprised and receives a +2 bonus to any surprise checks. In contrast it is a highly stealthy creature and is able to move silently 25%, hide in shadows 65%, and detect noise 40% as a thief. It can also teleport without error from deep shadow to shadow at will, without making a sound or any other observable effect.
The Cellar Dweller constantly radiates an aura of terror, and all within 5' must save versus paralyzation each round or suffer from a fear spell for 1d4 rounds thereafter. Staring into the eyes of this creature can cause temporary blindness. Any PCs making eye contact with the sparkling crystal pupils of a cellar dweller must save versus spell or be blinded for 2d6 rounds.
Unless it is slain by exposure to sunlight, the Cellar Dweller will slowly regenerate at the rate of one hit point per round. The bite of the blackened fangs of this beast will cause a numbing weakness to quickly spread through the body. Unless a saving throw versus poison is made, the victim will lose 1d4+1 points of strength. This strength is slowly recovered at the rate of one point per day.
The Cellar Dweller suffers damage from holy water and can be temporarily cowed for 1d4 rounds by a successful turn undead by a priest. Direct exposure to sunlight is lethal, and the Cellar Dwellar will lose 1d6hp per round as its flesh bubbles and burns.
Habitat/Society
This malevolent creature exists only to torment and consume other beings. It seems to have been created by an evil entity or perhaps a priest, and it does not seem to breed. Indeed it is almost never found in the company of its own kind.
Ecology
The Cellar Dwellar has no place in the ecosystem and it has no need to eat or drink. Fortunately it can be permanently destroyed by exposing its physical form to sunlight.