Night Stalker
| Statistic | Value |
|---|---|
| Climate/Terrain | Tropical jungle and rain forest (island) |
| Frequency | Rare |
| Organization | Pack |
| Activity Cycle | Night |
| Diet | Carnivore |
| Intelligence | Low (5-7) |
| Treasure | Nil |
| Alignment | Neutral |
| No. Appearing | 2-12 |
| Armor Class | 6 |
| Movement | 14 |
| Hit Dice | 4 |
| THAC0 | 14 |
| No. of Attacks | 3 |
| Damage/Attack | 1-4/1-4/1-8 |
| Special Attacks | Nil |
| Special Defenses | Nil |
| Magic Resistance | Nil |
| Size | Medium (7 feet) |
| Morale | High |
| XP Value | 400 |
Description
Once other vertebrates had established themselves on the islands of Batavia, a family of ground-dwelling predators bats arose. These creatures walk on their front legs - on what would, in the case of a flying bat, be its wings, the sit of its locomotor muscles. Their hind legs and feet are still used for grasping, but now fall forward to hang down below their chin. As the bats locate their prey purely by echolocation, their ears and nose flaps have developed at the expense of their eyes, which are now atrophied. As such, they would be immune to all illusionary spells (or other spells) that relied purely on visual component.
The largest and most fearsome of these creatures is the night stalker. About seven feet tall, it roams screeching and screaming through the Batavian forest at night in packs. They prey indiscriminately on mammals and reptiles, attacking them with their ferocious teeth and claws.