Merg

beast · CR 1/2 · from Mazaron's Monstrous Manual
Merg
StatisticValue
Climate/TerrainSwamps, marshes, lakes, and rivers
FrequencyUncommon
OrganizationHerd
Activity CycleNight
DietHerbivore
IntelligenceAnimal
TreasureNil
AlignmentNeutral
No. Appearing2-20
Armor Class7
Movement4//4
Hit Dice2
THAC020
No. of Attacks1
Damage/Attack1-6
Special AttacksNil
Special DefensesNil
Magic ResistanceNil
SizeM (4 to 5 feet long)
MoraleUnsteady
XP Value50

Description

Mergs, named after their grunting cries they make when alarmed, are simply very large salamanders. These amphibians lair in rivers and lakes, and emerge largely at night or during periods of rain to graze on vegetation. Generally harmless, these creatures will wallow back into the water and avoid confrontation. If cornered, they will bite for 1-6 points of damage.

They are still a fairly common site along rivers and lakes in the east and are quite common in the delta region and in swamps. The lizardmen have experimented with herding mergs as a form of livestock. Human and demihuman settlers generally prefer not to eat them however, though their flesh is palatable. Generally "eating merg" is a phrase that means either living off the land, or being very poor.

All 820 monsters in the Netbook Bestiary