Bonemouth
| Statistic | Value |
|---|---|
| Climate/Terrain | Any land |
| Frequency | Very rare |
| Organization | Flock |
| Activity Cycle | Any |
| Diet | Nil |
| Intelligence | Low (5-7) |
| Treasure | Nil (unless a guardian) |
| Alignment | Neutral evil |
| No. Appearing | 1-4 |
| Armor Class | 0 |
| Movement | 1/18 (MC: B) |
| Hit Dice | 1 |
| THAC0 | 14 |
| No. of Attacks | 1 |
| Damage/Attack | 4-16 |
| Special Attacks | Nil |
| Special Defenses | Immune to certain spells, never surprised, half damage or immune to certain attacks |
| Magic Resistance | Nil |
| Size | S (1-3 feet across) |
| Morale | Champion |
| XP Value | 500 |
Description
Bonemouths are one of the creations of the thriving necromancer business on Thagril. Millions of sharks died when the seas receded, though as sharks lack a bony skeleton, this leaves only the jaws and teeth. Some talented wizard were able to create a horrible new undead creature of these maws; the bonemouth.
Serving as powerful allies, the bonemouths are basically flying, animated shark jaws that can whoosh through the air and viscously attack their opponents. Somehow able to see all victims with 80 feet, even if they are invisible, they never sleep and are never surprised. Flying at 18 (MC: B), they will seek to bite (obviously) any intruders if used as guards, or any other opponent if accompanying a wizard into battle.
The damge they do is horrific; 4-16 points of damage. Fighting to destruction, they are immune to sleep, charm, and hold spells. Cold and paralysis does not affect them, and take half damage from piercing or edged weapons. They suffer normal damage from fire and blunt weapons. Holy water has no effec on them, and they are turned as ghouls